noretoc said:
If you want choices, play a fighter. paths are perfect for a ranger.
I don't think that paths are appropriate for any class. I'm opposed to the mechanic in general.
What I'd like to see instead is bonus feats that include the feats from the paths. They should also include completely non-combat feats rather than forcing the ranger to "choose a fighting style".
Aragorn was a healer. Last time I checked , healing was definatley divine. Also the spells that help the ranger best are woodland spells. The ranger has a great spell list in my opinion. Though it would be nice to see just a few more
I'm not really opposed to the idea of rangers having spells, per se. I've just seen enough concepts that are great for ranger, but the spells basically detract from it that my solution is to dump spells from the ranger and encourage multi-classing to get the spells.
That works nicely whether you see the ranger "archetype" as divine caster (as you apparently do), arcane caster (as I do), or non-caster (as a couple people I've talked to do).
Rangers are hardy, not tough. Good fortitude saves. But not uber-hitpoints.
I'm _definitely_ not advocating giving them d12, although I could see where it would come across that way. I think d10 is perfect. My point really is that d8 is a bad idea for the ranger.
If someone was going to change the hit die, I would be less opposed to changing to d12 than to d8, but it still wouldn't be my first choice.
double?? The rogue has 8. I love rangers, but come on. Rogues should have the most points. 6 is a good number for ranger, not 8 or above!
"Double plus good" is from "1984" and means "very good".
8 skill points would be absurd for a ranger, I agree. 6 is about right and is a better balance than TWF or some other combat path.
It sounds like you are looking not for a ranger, but a "superman" class. The ranger has some faults. True. being front loaded, etc. The two weapon fighting is perfect for a ranger. His skills are dex based. A smart ranger will have a higher dex than strength. That extra attack makes up for the lack of damage bonus. Also that is why bow is a great path also. You seem to want a fighter with d12 hitpoints who dosen't use heavy armor. Lots of feats, skills, hit points, magic, but very little balance.
I _don't_ want to see ranger be a superman. I think that impression came from a misunderstanding.
My main disagreement with TWF is "What does being a woodsman have to do with ambidexterity?". It doesn't seem to have any relation to the core archetype and even seems a bit out of place. I'm under the impression that the 2E developers have even openly stated that it was added to the ranger to give them an extra "balance" kick. I don't have a problem with a ranger or two having it, and the normal feat mechanic works fine for that. It's when it's a core of the class that it bugs me.
And, as I said above, I have a problem with the virtual feats and path mechanic in general, regardless of what the paths are. I'd much prefer to see a few real bonus feats that aren't hemmed in by a decision at 2nd level and weren't exclusively combat oriented. The list used by the Woodsman class in WoT is quite along the lines I'd like to see (in fact, the Woodsman is what I use as a substitute for the ranger in my game).