[3.5] Revision Spotlight - Druid class


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That's pretty sweet. I'm most anxious to see the revisions to the spell list, however.

Those illustrations were nice, but I fear for the reaction they may provoke.

Kind of National Geographic doing an article on the Fae.
 

Spontaneous summoning ... whoa.

Tweaks to castable spells, OK; wild shape adjustments, fine; animal companion rules look more focused (hard to tell without the sidebars, though).

But spontaneous summoning ... whoa. Good wilderness flavor, that. As to power, *shrug* wait and see.

Druid weapon comment: no they don't get proficiency with new weapons, but they don't lose their abilities for using a prohibited one, either. Seems a reasonable approach, given that weapon proficiencies are arbitrary anyway.

Edit: As to the illustrations ... certainly appropriate for fey, and much tamer than my 1e MM!
 
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I like all the changes. Wildshape is good. The EX abilities are good but my favorite change is the addition of the spontaneous casting of the "summon nature's ally." I was going to use that rule from a few a past issue of Dragon anyway so it all works out. :)

:: edited grammar ::
 
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I'm really happy with the spontaneous casting feature. So many of the druid spells are only relevant to a very very specific situation, which meant (under the old rules) that it was rarely a good idea to prepare those spells unless you knew for sure that you were going to be able to use those spells. I'm thinking of spells like Calm Animals, or Hold Animal--what if you never see an animal that day!?

So these new rules allow a druid to go ahead and prepare those spells, knowing that if you don't encounter that situation, you haven't necessarily completely wasted your spell slot. In other words, it allows a druid to be more flexible with the spells he or she prepares.
 

Everyone's drooling about spontaneous summonings (which are cool, don't get me wrong), but they've really missed a cool addition. Wild Shape: Plant. Woohoo!
 


Great to see Nature Sense scaled back to something logical (it was really bizarre in 3e, giving them perfect knowledge as it was)

Spontaneous summonings are nice

The alignment based spell restrictions sounds good. I wonder if it implies that there are more spells on their list with alignment qualifiers?

Dire animals become available for wildshaping earlier, since they rely on the HD limit rather than a specific level for Direshapes, and that is great.

Venom immunity is improved to cover all poisons - a sensible move since little effort is otherwise made in the DMG to classify poisons by type.

It will be interesting to see the animal companion details, and the druid spell list (since Andy Collins said they were getting more blasting spells)

NO MORE WEAPON RESTRICTIONS!

Did I read it wrong? It looks like the druids get an initial list of proficient weapons, but the spiritual oath only kicks in if they wear metal armour/shields... Nothing about their weapons! Woo Hoo!

Cheers
 

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