Hi there, hope this is the right place to post this. I've been playing 3.5 for about a decade, becoming interested in picking up Pathfinder but wanted to run a few concerns I have (not with Pathfinder specifically, but 3.5 generally) before I spent more money!
So my concern is with the changing play of 3.5 as PCs increase in level. It seems to me that:
1 - As PCs level up the game becomes less "realistic" (if I can use that term to describe a fantasy game!). A 100ft fall becomes less and less of a problem to a Fighter as he approaches double level digits despite not having a way of mitigating falls (like a Monk's slow fall). I guess it's just hard for me to justify a PC falling that far and just picking himself up. Fire as well (RAW) becomes laughable.
2 - Skill ranks rise so high that PCs can accomplish incredible feats with ease - and worse, when setting DCs I have to expect that either A) one player will instantly succeed, or B) only one player will have a shot at success.
3 - The characters drift further and further apart, both in terms of low level characters being unable to adventure with higher level characters.
Now of course there are a few obvious answers. To #1 I could just go the 4e route and dynamically level everything (players don't roll balance on grease anymore, but super-fey-grease) but several of my players prefer a more static levelled world (like the sandboxes of yore). #3 is easily solved by simply not having mixed-level parties. I'm not sure about #2!
Anyways, perhaps I'm having a crisis of faith, I don't know - just some thoughts I've been having. As a disclaimer - I own and enjoy books from 3rd right up to 4e Essentials and enjoy all of 'em.
What are your thoughts on these scaling issues? Oh - it occurs to me I should mention I have heard about (and played) E6, but for the purpose of this discussion let's assume I want to play 1-20. Thanks!
So my concern is with the changing play of 3.5 as PCs increase in level. It seems to me that:
1 - As PCs level up the game becomes less "realistic" (if I can use that term to describe a fantasy game!). A 100ft fall becomes less and less of a problem to a Fighter as he approaches double level digits despite not having a way of mitigating falls (like a Monk's slow fall). I guess it's just hard for me to justify a PC falling that far and just picking himself up. Fire as well (RAW) becomes laughable.
2 - Skill ranks rise so high that PCs can accomplish incredible feats with ease - and worse, when setting DCs I have to expect that either A) one player will instantly succeed, or B) only one player will have a shot at success.
3 - The characters drift further and further apart, both in terms of low level characters being unable to adventure with higher level characters.
Now of course there are a few obvious answers. To #1 I could just go the 4e route and dynamically level everything (players don't roll balance on grease anymore, but super-fey-grease) but several of my players prefer a more static levelled world (like the sandboxes of yore). #3 is easily solved by simply not having mixed-level parties. I'm not sure about #2!
Anyways, perhaps I'm having a crisis of faith, I don't know - just some thoughts I've been having. As a disclaimer - I own and enjoy books from 3rd right up to 4e Essentials and enjoy all of 'em.
What are your thoughts on these scaling issues? Oh - it occurs to me I should mention I have heard about (and played) E6, but for the purpose of this discussion let's assume I want to play 1-20. Thanks!