Lord Rasputin
Explorer
ShadowStar said:To help you finish out the table
L7: Wholeness of Body
What, no Leap of the clouds?
ShadowStar said:To help you finish out the table
L7: Wholeness of Body
Apok said:
In the Wilderness, yes. But anywhere else? I'd bet dollars to doughnuts that their HiPS and Camo abilities only work in natural settings. That won't help if you happen to be in an urban environment or a dungeon.
I'd say that, now, Rangers are as effective as Rogues, perhaps even moreso, at stealth and scouting in natural settings. This does not, however, invalidate the Rogue or his role in the party.
bret said:
The ranger has enough skill points to afford max ranks in both the Move Silently and Hide skills plus survival and a few other skills. They will be on an even footing for those skills.
If they get something like the Camoflauge spell from Savage Species, they can quickly pump their Hide skill. They have other spells that help enhance their abilities.
From what I've seen, the Rogue is relegated to Trap Finder. Other than finding and disarming traps, there isn't much of a reason to take a rogue. The ranger (because of better chance to hit) will probably do better damage in combat. The bard gets lots of spell ability while wearing armor.
It looks like between the Ranger and the Bard, many of the strengths of a 3e rogue will be taken over by one or the other of those classes. The rogue is relegated to tripping over traps and missing with their sneak attack.
Shard O'Glase said:disapointed with this, animate objects not added to the Wiz/sor list. It is far more appropriate to the wiz/sor list than the cleric list. Having it the cleric list I can accept, because clerics get lots of non appropriate spells and I'm used to it by now, but to still now put it on the wiz/sor list is lame.
Shard O'Glase said:shield spell still 1min/level is being a shield bonus and absorbing MM sthat much of a benefit over the armor bonus from mage armor for the 1hr/level to 1min/level difference? I don't think so, but hey maybe they knocked mage armor down to 10min/level or 1 min/level.
I don't mind shield getting knocked down a bit but why take it over mage armor ever? assuming mage armor is balanced, then shield now seems weak.
Conaill said:So every one and his brother now get Craft (Alchemy)?
AAAARGH!![]()
Li Shenron said:
Not that it is going to change much in our games, but the fact that everyone has an easy time learning Alchemy it completely removes any flavor to it (heck, it could even have been an exclusive skill in 3.0 and nobody would have complained if Clerics and Druids weren't even allowed to take it, it's not their job). Craft and Profession are open to everyone because they can represent jobs to be learned off-adventuring, but definitely making Alchemy a mundane job that can be learned as easily as pottery or woodcarving really sucks.
Apok said:
The Rogue can hold his own in combat damage-wise because of his Sneak Attack. If played effectively, Rogues are only slightly less deadly than the main Fighter types (Fighters, Rangers, Barbarians, Paladins) and this is how it should be. Yes, Bards can now cast spells in Light Armor, but AFAIK, offensive spells aren't exactly the Bard's forte. Also, the Bard has about as good a chance at hitting his target as the Rogue does, but lacks the extra "kick" of SA damage, so I'd say the Rogue is still superior to the Bard in terms of melee combat. This is also as it should be, since Bards are supposed to be mostly support. Their added casting in armor benefit helps them to survive combat a bit better than before, which is good.
Hardly. As I explained in my previous paragraph, the combat ability of a Rogue falls just below that of a Ranger and above that of a Bard, which is fine. Yes, the Rogue is still the primary trap-finder and disabler but I really don't see how the Rogue is loosing anything to the Ranger or Bard. The Rogue is just as good as he always was, the only difference is that the Ranger and Bard are now more in line with the rest of the classes in terms of power and usefulness.
As an aside, there is also flavor to consider. Sure, Rangers would definitely make better wilderness scouts than Rogues, but what about an Indiana Jones type character? An underworld assassin? A thief who survives on the mean streets of a major port city using his wits and alot of luck? All of these concepts just scream "Rogue." Who is more likely to know about the criminal underworld, or the Who's Who of a major kingdom or city? Chances are, it's the Rogue. Honestly, I can't think of how giving the Ranger 2 extra skill points and some cool wilderness abilities somehow makes the Rogue an invalid class.