Re: Re: Re: Re: Re: Rogue changes
Fenes 2 said:
Sure, the rogue is just as good as it always was - but the ranger is now about as good a scout in urban terrain,
He's a decent scout in urban terrain, but he gets no special bonuses there. Not to mention the fact that Rangers don't usually hang around cities for very long, so they don't know the terrain as well as a Rogue who is more familiar with it.
and can cast spells as well,
Spells with limited usefulness. If you are in the wilderness, then these spells will make a big difference, but that's the way it should be; Rangers are better in the wild than Rogues are.
and has several nifty abilities,
So does the Rogue. Both share Evasion, but the Rogue also has Uncanny Dodge, Trap Sense, Improved Evasion, Opportunist, Skill Mastery, Sneak Attack, etc.
and is a better combatant.
Again, this is the way it should be, as Rangers are one of the primary fighting classes. However, the only real advantage a Ranger has over the Rogue is his BAB. Damage-wise, the Rogues Sneak Attack keeps him on par with most front-liners. He just lacks the HP to last long, but I don't see an issue with this.
If you have favored enemy: Human you can prowl the human cities and will have boni to many skill checks as well, effectively negating the advantage of 2 skill points per level the rogue has.
Assuming they've dropped the restriction regarding same-race Favored Enemies and non-evil Rangers. That's a very good question, I think I may just post it...
Granting Hide in Plain Sight to the ranger and not to the rogue just adds insult to injury, so to speak...
Again, a Rangers HiPS only functions in the wild, he can't do it in a city or dungeon setting.