Kae'Yoss
First Post
Anubis the Doomseer said:
I may be mistaken but all energy resistances are of the fire/sonic/cold/acid variety. I've never seen a Force Resistance 5 on a creature, I'm not even sure it would exist given the metaphysics (which are broken) of the D&D magic system.
Hm... I really cannot remember why I mentioned it. I think I wanted to say that MM ignores even resistances and you forgot to mention that, but I'm not sure.
Both of which are common, since there are a number of classes, prestige classes, magic items and (in 3rd party product granted) feats which grant Evasion. Energy protection was restricted a little bit in 3.5 (the change in Endure Elements) but even it is fairly common at the 5/10 even 15 point level.
Resistance usually won't be high enough to block all the damage.
Evasion is for 2 of 11 base classes (the PrC's we're talking about are usually taken by members of these base classes anyway), the Items are no standard must-have IMO, and these feats are just broken IMO - This should remain a class ability and really shouldn't be available as a feat.
Anubis the Doomseer said:That wizard would have to have rolled 80 on his 4d6+1/level to get all that party of characters. Then we get into the matter of the rediculously low save, the expected magic items of a party of that level, their tactics versus magic users, etc.
Hm? The way you wrote it I implied that you get 1 creature per caster level (like in wail of the banshee), without any HD cap (you said "I'd lift that fixed HD cap and make it 1 creature per level).
Where did you mention that 4d6 +1/lv? I cannot find it before your most recent post.
4d6+ 1/lv HD worth of creatures sounds slightly better (but still to much I think. Other spells that affect a number of HDs affect less than that on average)
It is a 1st-level spell after all, and they shouldn't scale to be good till 20th level. At most, I can imagine 1d6 + 1/lv HD, maximal 1d6 +10.
I mean come on - if you're 20th level and a DC of 11 frightens you there is something very wrong.
It isn't a DC of 11. It is 11 + spellcasting mod. On 20th-level, this could easily be Int 28 (or more), which results in a DC of 20 (or 22 if you have Greater Spell Focus). Not very hard, but a warrior character can still easily fall for that.