Kraedin said:What can a 20th level min/maxed wizard do these days for spell DCs?
[snip]
The wizard looks fine to me. (Assuming you're a min/max monster, of course. Those who aren't are, as always, screwed.)
No offense, but I think a min/maxxed wizard should have better than a 45% chance to see an average, non-exceptional "off the shelf" Pit Fiend.
Consider especially what happens when teh Pit Fiend is named, made a major NPC, and given magic items (as par of it's treaure) which it can use ... similarly min/maxxed.
Like, say, a Cloak or Vest of Resistance (+5), and a Stone of Good Luck? All of a sudden, the fiend has an 85% chance to make his saves vs the Wizard's spells ... and that's just plain not right.
mmu1 said:
Umm... I believe one of the aspects of this system is that you're supposed to be able to save against spells on a regular basis?
Regular, yes. MOST of the time, no.
I'd be happy with 50/50 overall average. Look at it from the <i>spellcasting PC's</i> point of view. IF the party wizard can COUNT on two-thirds or MORE of every mob of orcs, group of ogres, or pair of giants (for a few examples) making their saving throws against his Fireballs or Lightning Bolts ... where's the fun for HIM?
Better to polymorph into something good in melee, buf yourself, and cast Tenser's Transformation. At least then, your spells work as advertised!
I know that a lot of people think save-or-die spells are only worth it if the other guy doesn't stand a chance of saving, but that's not how the game's supposed to work.
You're overpolarising the issue. For example, I'd be happy if the target had less than 90% chance to save; IME, it works out to "he only fails on a 1" more often than is strictly fair.