Li Shenron
Legend
I don't think casters are going to be "nerfed" or become unpopular because many spells are being corrected to make them less of "a must" for every caster, or because SF is being lowered.
Anyway, I cannot deny that every fighting class (Brb, Ran, Mon, Pal) except maybe Fighter - but there's going to be some Greater Weapon Specialization that I really wonder if it's +4 damage - is getting something changed to better: something new, something stronger, or something earlier than before.
I haven't really played AD&D except a few evenings at all, but as long as i remember, casters sucked until high levels. 3ed seemed to had the attitude to empower all casters to make them "comparable" with combatants in power, how does it now sound that what once was welcome as a great improvement to the game now it is a great thing that it gets toned down? Hey, I mean this is not my opinion, I basically played only 3e, but that's what I have been mostly hearing on this board when 3e came out...
Maybe they are just trying to make achieve a shift from typically 3-4 short encounters/day to less but longer? If spells generally work less often, it means we'll see casters casting more before succeeding...
Anyway, I cannot deny that every fighting class (Brb, Ran, Mon, Pal) except maybe Fighter - but there's going to be some Greater Weapon Specialization that I really wonder if it's +4 damage - is getting something changed to better: something new, something stronger, or something earlier than before.
I haven't really played AD&D except a few evenings at all, but as long as i remember, casters sucked until high levels. 3ed seemed to had the attitude to empower all casters to make them "comparable" with combatants in power, how does it now sound that what once was welcome as a great improvement to the game now it is a great thing that it gets toned down? Hey, I mean this is not my opinion, I basically played only 3e, but that's what I have been mostly hearing on this board when 3e came out...
Maybe they are just trying to make achieve a shift from typically 3-4 short encounters/day to less but longer? If spells generally work less often, it means we'll see casters casting more before succeeding...