Hmm. With the new buff spells, I think most of these astonishing high saves everyone here seems to be talking about (IMC, the players have rather low chances to save most of the time) are gonna be lower.
Oh my, the whiners again.
See before, I didn't allow Greater Spell Focus
Consider another feat that wasn't as powerful, Ability Focus
And a balanced rule system allows the lowliest min/maxer to the greatest roleplayer (who sucks at crunching numbers) to play the game
Apok said:Unless you are referring to the possibility that Spellcasting Prodigy is now core. If that's the case, then yes you will get an extra +1 to all your DC's.
Darklone said:Hmm. With the new buff spells, I think most of these astonishing high saves everyone here seems to be talking about (IMC, the players have rather low chances to save most of the time) are gonna be lower.
Li Shenron said:
Well, now if Spellcasting Prodigy becomes core (and i suppose without regional requirement as there might be in FR) and SF & GSF are tone down, this is REALLY going to make me angry. What would be the point in taking SF for +1 in ONE school if you can have the same if ALL spells, AND the other bonus? That you can later take GSF for another +1 at the expense of another feat? That you don't have to take it at 1st level?![]()
Why not do the same with Weapon Specialization? +2 damage over a dice roll which at most is d12 means at least about +30% to the average damage, and almost +20% (ok, approx!) to the max damage. I don't think WS gets halved and GWS now means +2.
The more 3.5e gets closed and the more my mood changes to nervous... I was very excited at the idea of a revision, but some of the latest news don't appeal me when they tone down a thing and then bump up another to restore a kind of "balance" that might have been there in the first place. Bump up the Ranger with unneeded things like Endurance and Evasion (and 3!! free feats to combat path) to then drop HD to d8? Halve Spell Focus "because it's too popular" to then make SProdigy core - possibly the most popular feat in FR ever? So... since ALL of my Wizards and Sorcerers started at 1st level took Toughness, does it make it powerful enough to be toned down in the revision?
If I sound harsh, it's because I am. I apologize.
cable said:
Monsters don't use buff spells. Have a look at the new Bone Devil. Fort +12 Ref +12 and Will +11. SR 21. It's suppose to be a CR 9 monster.
A 25 pt buy a 9th lvl wizard with 21 int (2 stat raises to int and a +4 item). Without any feats the wizard has only a 40% chance of affecting the devil with any spell (SR) and even if the wizard breaks through SR the wiz has only a 40% chance to affect the devil with a 5th lvl ref or fort save spell. With SF/GSF and spell penetration, the wizard still has less than 50% chance to affect the devil with his highest lvl spell. At 9th lvl the wizard only basically gets 1 5th lvl spell. It must be so fun to have spent 3 out of 5 feats to be practically useless. You can forget about lower level spells because the chances of them working are even lower. In this and just about any encounter in 3.5e it would have been better to replace the wizard with a character of another class.
mmu1 said:
If your point is that a 9th level wizard will have a hard time disabling a CR 9 monster ally by himself, all you're basically proving is that in this particular instance, the CR system works.
The wizard doesn't have a very good chance of taking out a monster that's supposed to be a challenge for the whole party with a single spell? Excellent, that's how it's supposed to work. I don't see why anyone is assuming casters should have a good chance of stopping something that's supposed to use up 25% of party resources with a single spell.
cable said:
If the wizard can't even affect the monster with his highest level spell what chances are there that he will be able to affect the monster with his lowest level spell? Nada zip. In effect the wizard is useless. Spell focus was there to enable the wizard to make use of his lower level spells. What fun is there if the wizard can only cast 1 or 2 spells in support then basically do nothing for the rest of the combat?