Testament
First Post
Vladamere said:Greetings!
For instance:
Heal/Harm 10 pts/ Level?
Polymorph Self?
Invisibility? (duraitron)
Eyebite is evil? (what the?)
Bulls Strength (1,2ed Strength)? (duration)
Fly? (duration, speed)
Wall of Force (sphere shape)
and many more.
Harm needed to be changed, urgently. As it was, it meant you were dead within the round, no save (caster delays until after Cleric, then sends two of their magic missiles your way). Now it still hurts, A LOT. Heal was brought into line with its mirror image.
Polymorph got better. It now grants TYPE, so you get all the benefits of immunity to crits and the like from turning into a plant, etc.
Invisibility's duration is more than sufficient, I really don't understand what people are complaining about.
Eyebite...I'm trying to figure that one out too.

The Animal buffs were hit too hard, 10 min/level would have been enough. 1/hr a level was stupid, as it meant a 12 level caster was, for all intents and purposes, perma-buffing a party.
Wall of Force losing its sphere was killing redundancy, you already had the Otilukes and Forcecage. And it was a better, cheaper bet than Forcecage.
Many of these spells have remained vertually unchanged for decades! They were the staples of a good spellcasters diet. Why change them?
Oh no, we can't change things that have been that way for so long! Oh no, even when the changes are reasonable and help kill non-caster redundancy!
Please.