Tom Cashel said:
Better yet, Savage Worlds. You get rid of stat blocks, hit points and many, many spells. Best yet, it's just as "house rule" friendly as C&C.
Right now, my group is stuck on DnD, so I've no luck in switching systems. On the other hand, I have no problem usings templates, describing +1 sword as cybernetic punch daggers, and using NPC classes for anyone I don't give a care about. I also steal from the NPC matrix in the back of the DMG and other stat blocks from my old stuff.
I also use mission-based XP, so the amount of combat that goes on is irrelevent and doesn't add to power creep. It also lets me use lower or higher CR rated critters to lean on the players.
The latest trick I use is the "hit point" range of the monster. With quite a few critters you have an boggling range of possible hit points, from 32 to like 92 or more in some cases and the monster manuals seem to spit out the pregen hit points somewhere in the middle.
Depending on how easy or tough the fight is, I'll let the damage rack up. As long as they haven't capped out the total, the monster dies only after it's had a good run.