rushlight said:First, there are a few things I don't think people are considering. IMC, I have a player who plays the standard "Fighter/Wpn Master" (18th lvl) for the crits. His weapon is a +1 Flaming, shocking burst holy Greatsword. When he is fully buffed (by the cleric and mage) he almost always crits. And players don't usually go into battle without being fully buffed. He has an average of +38 to hit and damage, and when he crits he does something like 10d6+56+3d10 damage. (That may not be precice, but it's within a few points... I'm at work.) During our last game, he did 110 points of damage to a CR 18 black dragon. Which has an average of 350 hps. He did that with A SINGLE HIT. If he'd had his haste activated, and made a full round attack, he would have had a fair chance to have killed it. By himself. That's screwed, and SHOULD be fixed.
Greatsword, Flaming and Shocking Burst, does not do 4d6. It does 2d6+1d6[fire]+1d6[shock]. On a critical hit -- multipleir increased through Weapon Master ability -- it does 6d6+1d6[fire]+1d6[shock]+3d10[shock]. That's a total of 8d6+3d10, not 10d6+3d10. And if he gets +38 damage, triple that is 114, not 56.
So, the numbers you've cited are waaaaaay off on being accurate enough to bring into play here.
As for CR18 ... that's pretty up there to begin with. However, there're plenty of creatures he could face, which woudl NOT be subject to critical hits. Throw him against a Lich (Cleric 14 base), with appropriate undead minions. Or a Vampire-and-flunkies. Or heck, both at once.
Or even better ... a normal fighter, wearing Full Plate +1 of Heavy Fortification. *poof* no more critical hits.
Lastly -- how is this character "always critting", if he's using a real die? Greatsword is 19-20/x2; with keen, impcrit, aND Weapon Master, that's 13-20/x2 (and occasionally, 13-20/x3); 40% of his swings should threat, hit or miss. 40% is less than 100%.
A mage casting a non-instant death spell (which probably won't exist anyway) can only hope to do around 144 points of damage in a round (say from a meteor swarm through a greater maximization rod). The fighter in my group (under haste, and fighting an evil creature that can be critted) can almost always get 3 crits a round, with a small chance for one, and a small chance to do regular damage. That's over 300 points of damage.
Twin Sonic-Substituted Firebrand, same metaRod. 30d6 is more than 24d6 (even if there ARE saves allowed).
Under 3.5 a mage cannot HOPE to do 300 HPs of damage in a single round. If you drop the fighter's threat range, then things get a bit better...
Yes, the mage can. It's called Disintigrate, and I've seen some ludicrously-high damage levels cited (somethign like 3d6/level). Maximise THAT sucker at 18th level, and we're talking something like 324hp of damage.
As an aside, I think it's a bit cheap to avoid using creatures that can be critted just to keep the fighter from killing it in the first round.
MOST of the creatures at the upper levels are crit-immune or crit-resistant; it's not a matter of searchign them out exclusively, it's a matter of, if 2/3 of the appropriate challenges available to a character of 15+ levels are immune to critical hits, then, said character should EXPECT criticals to not be possible at least ONE third of the time.
And finally, how can you question Andy on his design decisions? Isn't that THE FUNCTION of the designer - to decide what they like and write a game they think works and is fun?
No. The function of the lead designer for WOTC's R&D department is to discern what the majority of customers would like, and write THAT.