Murrdox
First Post
Staffan said:
That would mean that axes and picks would get a lot more out of Improved Crit than swords would. Doing the math for a moment:
Unmodified longsword: +100% damage (x2) on 10% of hits (19-20) = +10% damage for crits.
Unmodified battleaxe: +200% (x3) damage on 5% of hits (20) = +10% damage from crits.
Longsword with one crit booster, old style: +100% damage on 20% of hits = +20%.
Battleaxe with one crit booster, old style: +200% damage on 10% of hits = +20%.
Longsword with one crit booster, your way: +100% damage on 15% of hits = +15%.
Battleaxe with one crit booster, your way: +200% damage on 10% of hits = +20%.
As you can see, with your way of doing things battleaxes and the like stand to gain a lot more from boosting threat range.
Yes? And?
Since when do ALL weapons need to benefit equally from Improved Critical?
When choosing your weapon, you have a choice. You can either take a 20/X4 weapon such as a scythe, and have a low potential to threaten a critical, or you can take a 19-20/X2 weapon like a longsword, which doesn't do as much damage when it criticals, but it will critical more often.
I'm not NERFING swords. I'm nerfing the ability. Why should Improved Critical improve your critical chance by 5% or 10% or 15% depending on which weapon you wield? It's the same ability, but it's more or less powerful depending on what weapon you apply it to.
Improved Critical/Keen, IMHO should simply be a flat 5% increase in the frequency of your critical hits.
I don't care if after all the averages and statistics are done, you'll end up doing more damage with a Keen Battleaxe than a Keen Longsword. The POINT is that you'll be getting more critical hits with the longsword than the Battleaxe, and that's the whole point of the feat/enchantment. Why should Improved Critical improve my chances of getting a critical hit by only 5% if I apply it to an axe, but it improves it 10% if I apply it to a longsword?