Vincent Blackwater
First Post
I'm sure this has been discussed plenty of times, I have yet to subscribe though and search for the topic seeing as I just really started using these forums.
I had 4 people I played D&D with, and like a lot of people 2nd edition was where I started off. Then once 3E came, we started playing that, then 3.5, then Pathfinder, then some obscure systems. We had a main DM throughout and it mostly was his call on the system we played, so every time a new system came out or he discovered a different system, we played it. After playing 3.5 for quite a few years, it felt like home. Every system after that I gave a chance, a fair chance. Pathfinder is pretty much 3.5, the other different systems were "meh" but didn't last long anyways because the DM was off implementing another system.
I have been playing D&D for 20 years now, and in the beginning I was more flexible to change, now as I'm turning 35 learning new things is becoming more of a bother to me, not only that, but in my opinion D&D is getting away from itself. Now I understand with 4E they need to make things easier and quicker to play to gain more of a following, but after giving it a fair shot, playing it 3-4 times, it didn't take me long to really dislike the system.
Not only is it far from my favorite system (3.5), but for me it feels like a pen and paper MMO. Here you got a small handful of abilities, one or two you can use at will, another per encounter and another daily. Every time I use one of the encounters/dailies I couldn't help but feel that I'm clicking a button and waiting for the cooldown. This is not what D&D is to me, it feels like a sell out. Hell they even got descriptions of the actions your doing, you don't even need to be creative anymore, they've made it easier to be creatively lazy. I'm not implying that all people who play and like 4E are creatively lazy, but I'm willing to bet there are more so than those who play 3.5. And isn't D&D, on some level, all about creativity?
Having that At-will ability made me feel like that was the only thing I could do every turn. Now that might not be for all people, but with your normal bonus to hit without using your at-will are you more likely to create some fantastic attack as you did in 3.5 and have less of a chance of pulling it off or read your description on your special little card and push your button waiting for the cooldown?
I am not disrespecting anyone who likes the system, not at all, and if it feels that way, I'm sorry. In the end I don't have to play the system, what pissed me off is that I had to contend with other players who would rather play the 4E system. Since, I've stopped being a player and started being a full time DM. After 4E being a player has become less enjoyable, now I DM 3.5 and find those that enjoy the same as me. I'm not going to change systems, people don't have to relearn a system or find out a new system that gets implemented doesn't work for them.
I know 3.5 isn't a perfect system, but it's perfect enough for me.
I had 4 people I played D&D with, and like a lot of people 2nd edition was where I started off. Then once 3E came, we started playing that, then 3.5, then Pathfinder, then some obscure systems. We had a main DM throughout and it mostly was his call on the system we played, so every time a new system came out or he discovered a different system, we played it. After playing 3.5 for quite a few years, it felt like home. Every system after that I gave a chance, a fair chance. Pathfinder is pretty much 3.5, the other different systems were "meh" but didn't last long anyways because the DM was off implementing another system.
I have been playing D&D for 20 years now, and in the beginning I was more flexible to change, now as I'm turning 35 learning new things is becoming more of a bother to me, not only that, but in my opinion D&D is getting away from itself. Now I understand with 4E they need to make things easier and quicker to play to gain more of a following, but after giving it a fair shot, playing it 3-4 times, it didn't take me long to really dislike the system.
Not only is it far from my favorite system (3.5), but for me it feels like a pen and paper MMO. Here you got a small handful of abilities, one or two you can use at will, another per encounter and another daily. Every time I use one of the encounters/dailies I couldn't help but feel that I'm clicking a button and waiting for the cooldown. This is not what D&D is to me, it feels like a sell out. Hell they even got descriptions of the actions your doing, you don't even need to be creative anymore, they've made it easier to be creatively lazy. I'm not implying that all people who play and like 4E are creatively lazy, but I'm willing to bet there are more so than those who play 3.5. And isn't D&D, on some level, all about creativity?
Having that At-will ability made me feel like that was the only thing I could do every turn. Now that might not be for all people, but with your normal bonus to hit without using your at-will are you more likely to create some fantastic attack as you did in 3.5 and have less of a chance of pulling it off or read your description on your special little card and push your button waiting for the cooldown?
I am not disrespecting anyone who likes the system, not at all, and if it feels that way, I'm sorry. In the end I don't have to play the system, what pissed me off is that I had to contend with other players who would rather play the 4E system. Since, I've stopped being a player and started being a full time DM. After 4E being a player has become less enjoyable, now I DM 3.5 and find those that enjoy the same as me. I'm not going to change systems, people don't have to relearn a system or find out a new system that gets implemented doesn't work for them.
I know 3.5 isn't a perfect system, but it's perfect enough for me.