Lord Pendragon said:
Is it just me, or have the 3.5 designers simply traded one oddity for another? Sure, some of the strangeness of the old system is taken care of. But they've done so by introducing all-new strangeness.
Now, from the ENBoards Rules Forum standpoint that's great, because it creates all-new rules strangeness to discuss around here, but really, what's been gained?
Just me? Okay, I'll disappear now.
Well, that was the motive that made me start this thread.
I think the 3.0 weapon system was simple and working. It was absolutely clear and not "confusing" as A.C. says, but I agree it was very "ad hoc".
The 3.5 system is probably going to be just a little more complicated, and it will work fine, but I really wonder who needed such a change in their games. Ok, maybe we are still stuck with basic campaigns, so our experience is limited, but we never felt the need for such a generalization. BTW, the 3.0 weapons were already covering a lot, a small character could use a Shortsword as a medium character would have used a Longsword for example, and so on, and there were simple guidelines to scale damage for bigger/smaller versions.
I think that the new system will have many unneeded duplicates: what's the point of having a Large Shortsword, a Medium Longsword and a Small Greatsword if they do same damage, and are basically the same weapon. There was a reason in the first place to have Shortswords, Longswords and Greatswords, and the reason was exactly the SIZE and how it affects the use of the weapon. If they wanted a generalization, they could have got rid of Short- Long- or Great-, just have a "Sword" weapon with constant statistics (such as crit) and scalable damage), then an "Axe" type, a "Spear" type and so on.
Not that I necessarily dislike the new way, but I didn't really need it and it is less simple that the static weapon chart.