Will
First Post
Riffing off rangerwittick's comments, my idea on multiclassing (which I hope to use in product in, oh, a few months) I'd greatly appreciate constructive feedback.
Max Spell Level
Max spell level starts at 1 for wizards, clerics, druids, and sorcerers. Regardless of indicated spells per day, this is the maximum spell level allowed for that class. Round down unless otherwise specified.
Max spell level = +1/2 (wizard, druid, or cleric level –1), +1/3 (sorcerer level –1), +1/2 bard level from 1–5, +1/3 bard level +2 6+, +1/4 paladin and ranger level.
Caster point level
Casters have a number of points with which they can cast spells per day. 3 points are spent on prepared spells, while spontaneous spells take only 2.
Caster point level = +1/2 per bard level, +1/4 per ranger or paladin level, +1 per other caster level. Caster level = +1/2 per ranger or paladin level, +1 per other caster level.
Known/Available spells
There are a few changes. Clerics gain 10 spells available per level. Druids, rangers, and paladins gain 5 spells available per level. Multiclassed characters have a lot of flexibility and power to cast spells. A Wiz8/Clr1 may cast spells much more frequently than a first level cleric, but has the same number of divine spells as that novice cleric.
Sorcerers gain spells known per level as per their chart, as do bards. When muticlassing both gain 2 spells known per level, placed in any spell level they wish. However, only one spell known can be learned at maximum spell level known per level.
Multiclass
Extra classes add normally. However, the number of spellcaster classes adjusts caster rank and regular level downward. Having 2 spellcaster classes provides a penalty of –1, having 3 provides a penalty of –1 1/2, and having 4 spellcaster classes provides a penalty of –2. Note that the penalty cannot exceed the contribution the lower classes make to the higher.
For example, a Sor8/Rgr2 has max spell level of 4 1/3 + 1/2, caster rank of 8 + 1/2, and caster level of 8 + 1. A penalty of –1 can only erase the addition of the ranger. Max spell level stays at 4th, caster rank stays at 8, but caster level drops from a potential 9 back to an 8.
Bonus spells are listed per attached attribute. They can only be used by appropriate spells. A Wiz/Clr with high wisdom could cast extra divine spells.
Clerics gain one ‘domain spell known’ per level. This may be of any level they can cast. Total number of cleric levels is also the number of domain spells they may cast each day. Only one domain spell of a given level may be prepared.
Points per Day
Prepping a spell costs 3 points. Spontaneously casting a spell costs 2 points. Note that the character must know appropriate spells, and the rules for a particular class are in force for casting that spell.
Points per day
0 1 2 3 4 5 6 7 8 9
1 10 6 — — — — — — — —
2 12 8 — — — — — — — —
3 12 8 3 — — — — — — —
4 12 10 8 — — — — — — —
5 12 10 8 3 — — — — — —
6 12 10 10 8 — — — — — —
7 12 12 10 8 3 — — — — —
8 12 12 10 10 8 — — — — —
9 12 12 12 10 8 3 — — — —
10 12 12 12 10 10 6 — — — —
11 12 12 12 12 10 8 3 — — —
12 12 12 12 12 10 10 6 — — —
13 12 12 12 12 10 10 8 3 — —
14 12 12 12 12 12 10 10 6 — —
15 12 12 12 12 12 12 10 8 3 —
16 12 12 12 12 12 12 10 10 6 —
17 12 12 12 12 12 12 12 10 8 3
18 12 12 12 12 12 12 12 10 10 6
19 12 12 12 12 12 12 12 12 10 9
20 12 12 12 12 12 12 12 12 12 12
(Sorry for the spacing... no idea how to format this properly here)
So you have a Wiz8/Clr8. Max spell level starts at 1, +3 1/2 for wizard (wizard level minus one, halved), +3 1/2. There is a –1 penalty for having 2 spell classes, so a total value of 7. He can cast 7th level spells.
His point level is simpler to calculate — 8 + 8, –1 again for having 2 classes, or 15. Note that while he would normally get 3 8th level points, he cannot use them due to max spell level.
Since both spell classes prepare magic, he effectively uses the wizard spells cast per day at 15th level.
He would know as many divine spells as an 8th level cleric, with 8 domain spells, and as many arcane spells as an 8th level wizard.
Max Spell Level
Max spell level starts at 1 for wizards, clerics, druids, and sorcerers. Regardless of indicated spells per day, this is the maximum spell level allowed for that class. Round down unless otherwise specified.
Max spell level = +1/2 (wizard, druid, or cleric level –1), +1/3 (sorcerer level –1), +1/2 bard level from 1–5, +1/3 bard level +2 6+, +1/4 paladin and ranger level.
Caster point level
Casters have a number of points with which they can cast spells per day. 3 points are spent on prepared spells, while spontaneous spells take only 2.
Caster point level = +1/2 per bard level, +1/4 per ranger or paladin level, +1 per other caster level. Caster level = +1/2 per ranger or paladin level, +1 per other caster level.
Known/Available spells
There are a few changes. Clerics gain 10 spells available per level. Druids, rangers, and paladins gain 5 spells available per level. Multiclassed characters have a lot of flexibility and power to cast spells. A Wiz8/Clr1 may cast spells much more frequently than a first level cleric, but has the same number of divine spells as that novice cleric.
Sorcerers gain spells known per level as per their chart, as do bards. When muticlassing both gain 2 spells known per level, placed in any spell level they wish. However, only one spell known can be learned at maximum spell level known per level.
Multiclass
Extra classes add normally. However, the number of spellcaster classes adjusts caster rank and regular level downward. Having 2 spellcaster classes provides a penalty of –1, having 3 provides a penalty of –1 1/2, and having 4 spellcaster classes provides a penalty of –2. Note that the penalty cannot exceed the contribution the lower classes make to the higher.
For example, a Sor8/Rgr2 has max spell level of 4 1/3 + 1/2, caster rank of 8 + 1/2, and caster level of 8 + 1. A penalty of –1 can only erase the addition of the ranger. Max spell level stays at 4th, caster rank stays at 8, but caster level drops from a potential 9 back to an 8.
Bonus spells are listed per attached attribute. They can only be used by appropriate spells. A Wiz/Clr with high wisdom could cast extra divine spells.
Clerics gain one ‘domain spell known’ per level. This may be of any level they can cast. Total number of cleric levels is also the number of domain spells they may cast each day. Only one domain spell of a given level may be prepared.
Points per Day
Prepping a spell costs 3 points. Spontaneously casting a spell costs 2 points. Note that the character must know appropriate spells, and the rules for a particular class are in force for casting that spell.
Points per day
0 1 2 3 4 5 6 7 8 9
1 10 6 — — — — — — — —
2 12 8 — — — — — — — —
3 12 8 3 — — — — — — —
4 12 10 8 — — — — — — —
5 12 10 8 3 — — — — — —
6 12 10 10 8 — — — — — —
7 12 12 10 8 3 — — — — —
8 12 12 10 10 8 — — — — —
9 12 12 12 10 8 3 — — — —
10 12 12 12 10 10 6 — — — —
11 12 12 12 12 10 8 3 — — —
12 12 12 12 12 10 10 6 — — —
13 12 12 12 12 10 10 8 3 — —
14 12 12 12 12 12 10 10 6 — —
15 12 12 12 12 12 12 10 8 3 —
16 12 12 12 12 12 12 10 10 6 —
17 12 12 12 12 12 12 12 10 8 3
18 12 12 12 12 12 12 12 10 10 6
19 12 12 12 12 12 12 12 12 10 9
20 12 12 12 12 12 12 12 12 12 12
(Sorry for the spacing... no idea how to format this properly here)
So you have a Wiz8/Clr8. Max spell level starts at 1, +3 1/2 for wizard (wizard level minus one, halved), +3 1/2. There is a –1 penalty for having 2 spell classes, so a total value of 7. He can cast 7th level spells.
His point level is simpler to calculate — 8 + 8, –1 again for having 2 classes, or 15. Note that while he would normally get 3 8th level points, he cannot use them due to max spell level.
Since both spell classes prepare magic, he effectively uses the wizard spells cast per day at 15th level.
He would know as many divine spells as an 8th level cleric, with 8 domain spells, and as many arcane spells as an 8th level wizard.