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[3.5] WotC theory on multi-class spellcasters

Remathilis said:
A 10/10 pure caster combo is limited to 5th level spells. Period.
Your implication and following suggestion gives, IMO, way too much power to multi-classed spellcasters. My biggest observed problem is with caster level. While I'm not one to generally throw around proclamations about which character can beat which, looking at some rough numbers shows me that a Wiz10/Clr10 at 20th level caster can still take a Ftr20 in most battles.

I have briefly used a system that one of the previous posters suggested with fair success. The characters only got to level 9, but it seemed to work well. I have a Base Spellcasting Bonus ("BSB") that is used as the caster level. It uses the "best" progression (the highest BAB from the BAB chart) for Clerics, Druids, Sorcerors, and Wizards, "good" progression for Bards, Rangers, and Paladins, and "worst" progression for Barbarians, Fighters, Monks, and Rogues. PrCs are handled in a similar fashion.

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Remathilis said:

What we need is a way to allow multi-casters options to higher spell slots without giving them the boat-load of lower level slots in the meantime. (AKA, similiar spells per day progression to a single class, more spell choices due to Multi-classing.)

See my post on page 2.

Essentially, X/X guy gets spellcasting much like 2X-2 guy.

But half spells are picked from first, half from second, spells cast in the same 'style' as whatever they were learned in. (IE: Cleric spells can be cast in armor with no penalty)
 

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