Re: Re: Re: Re: Re: Re: [3.5e] A fix for free weapons from multiclassing?
Ranger REG said:
Then I make the adventure equivalent to the entire TRILOGY.
After that, then and only then do I give them XP reward.
If not, then I will suspend multiclassing. They can improve their current class(es) but cannot learn any new class.
Not quite sure I follow what you are suggesting here? Earlier in the post you said that:
Ranger REG said:
I don't let anyone level up in the middle of an adventure. That is why I -- the GM -- reward XP at the END of the adventure.
Are you suggesting that you would tailor the adventure (in this case, the entire LotR TRILOGY) to the characters? Since you don't give exp until the end of the adventure (ie the TRILOGY), I assume you are suggesting that it would indeed be possible for a Level 1 Halfling Rogue named Frodo to take the UBER-RING he inherited all the way to Mount Doom (a 1 year journey) all at level 1, and upon destroying it he would receeve all that "built up" experience and can then take the next few months off to level to level 15 (or whatever)? Is that what you are stating or am I off here?
If you are suggesting this, then creatures such as Trolls and the Shelob would be around level (or CR) 1 or 2 as anything higher would be too tough for a level 1 party.
Do you ever intermingle epic NPCs (Eliminster for example) with low characters? In our world, it is entirely possible for our level 1 characters to run into the level 30 evil Wizard who plans on destroying the world. Since we are little peons to him (and the DM doesn't want to ruin the campaign) he will more or less leave us alone. If we are actually foolish enough to try and attack him, well, we'd get what we deserve. Our games are completely openended and we can run into those level 1 peasants or level 30 Wizards at anytime.
From what I gather (and again, I might be misunderstanding you), you seem to tailor the adventure to the level of the players. So they would never have them encounter something that is too high for them (whether it be a good or bad encounter). Then once the adventure is over, they take time to train and level up, and then suddenly the encounters from then on are tailored to their new levels.
If this is so, we really do have different play styles. I can see where your rationale is with taking weeks off to train is coming into play. Please correct any misunderstandings I may have stated here. I'd really like to understand your (and other player's) play styles.