ruleslawyer said:Grog: I agree with you 100% that fighters are pretty underpowered at high levels in 3e. I also agree with you that DR, both in 3e and 3.5e, screws fighters; that's its purpose, just as SR is there to "screw" spellcasters. However, I think that the new DR rules screw fighters less than the old, for the simple reason that changing DR type and simultaneously lowering DR values gives fighter-types two options: 1) carry a variety of weapons; or 2) concentrate on doing enough damage to bypass DR.
I mentioned this in the last thread about the new DR rules, but I'll say it again here. "Bypassing" DR by doing enough damage is not the issue. That's going to be pretty easy for most fighters to do. The real issue is whether the fighter can still do enough damage to have an impact on the enemy after the DR is subtracted.
To take an example, say a low-mid level fighter gets 2 attacks and does 2d6+8 damage per hit. That's an average of 15 points per hit, or 30 points a round. Now say he goes up against a DR 10 creature and he doesn't have the right type of weapon for it. He can get through the 10 points of DR easily. But look at what happens to his damage. It drops from 15 points per hit to 5 points per hit, or 10 points per round. His damage is 1/3 of what it used to be. And 10 points per round is probably not going to be very significant against an enemy you'd be facing at 8th level.
Meanwhile, the spellcasters are still going to be slinging their spells for full damage.
And another problem is that these rules cut the power of certain types of fighters more than others. Dual wielders do less damage per hit than 2 handed weapon users, but they make up for it with more hits. But since DR applies on every hit, dual wielders are worse off than 2 handed weapon users. Dual wielders are almost forced into the golf bag route. This is not a good thing, IMO.