D&D 3.x 3.5E item pricing

ThirdWizard said:
So I'm certain that weapons are slotted items.

OK. So they're not slotless. They're just priced that way? What's the mechanical difference in regards to price? None. It's a moot point. Monte says they're slotted. Fine. What slot? Hand? That's not a slot.

A weapon enhancement adds a bonus to both attack rolls and damage rolls. But how does that justify the doubling of every single extra ability added to a weapon? Does +2 to listen on a weapon add to two different things? No. It adds only to one thing, listen. So why is it doubled? Because its slotless. Why? Because there is no such thing as the hand slot.

I just disagree with Monte. Not the first time. Won't be the last.

EDIT: I went ahead and posted over on Monte's boards, so if you want to continue this discussion, feel free to hop on over. :cool:
 
Last edited:

log in or register to remove this ad

Eh, as long as you know you're using a house rule I have no problem with it. I use plenty of 'em.

But it does have an impact on how much it costs to add abilities to weapons, so I thought I should point it out.
 

ThirdWizard said:
Eh, as long as you know you're using a house rule I have no problem with it.

Reference in the core rulebooks where a "hand" is an item slot on the body.

ThirdWizard said:
But it does have an impact on how much it costs to add abilities to weapons, so I thought I should point it out.

Of course it impacts the cost, but no different than if it was considered slotless. Anything added to a weapon has its price doubled, just like a slotless item. If weapons occupied a slot on the body, then abilities added to it would only be 50% higher, not 100%, as stated in the Behind The Curtain sidebar.
 
Last edited:

Compare the prices of Ring of Energy Resistance and the energy resistance enhancements of armor. Armor enhancements cost 1.5 times the ring costs.

Then, Boots of Striding and Springing 5500 - 2500 (+5 skill) = 3000, which happens to be first level use-activated spell (2000 price) multiplied by 1.5.

Then the two places where the +50% rule is mentioned.

For some reason, because of more than three places where the +50% rule is used or mentioned, I tend to think that the "multiply higher item price by 2" (which is mentioned in one place) is just a mistake.
 

Kreynolds, the real reason behind my boots vs slippers comparision was due to a post on these very boards where a DM was askíng for advice about the price of a pair of boots (command word) that cast expeditious retreat twice per day. This gamer wanted them for the facile price of 720 gp
 

One of the clearest magic item pricing examples is the Ring of Energy Resistance from the 3.5 Conversion PDF. It is an item from ELHB but it is ment to be used by guys under epic level.

Normal ring of resistance is 12kgp. The ring with 10 resistance to all energies is 84kgp. Thats 12 + 4x(12x1,5) = 84.
Thats the place where I found out how to count the magical item prices in the end.
 

Xael said:
For some reason, because of more than three places where the +50% rule is used or mentioned, I tend to think that the "multiply higher item price by 2" (which is mentioned in one place) is just a mistake.

Yeah, I'm still thinking that too.
 

green slime said:
Kreynolds, the real reason behind my boots vs slippers comparision was due to a post on these very boards where a DM was askíng for advice about the price of a pair of boots (command word) that cast expeditious retreat twice per day. This gamer wanted them for the facile price of 720 gp

Gotcha. How long would each activation last?
 

kreynolds said:


Gotcha. How long would each activation last?

1 minute, as clvl = 1

As I see it, a command word activated item casting a 1st level spell twice per day at clvl 1 should cost:

1800gp x 1 x 1 x 2/5 = 720gp.

...given the caveat that some spells as "whacked", and thus not applicable with this formula. I don't believe Expeditious Retreat is one of those "whacked" spells.

FWIW: It's likely Greenslime was refering to me.
 
Last edited:

Nail said:
1 minute, as clvl = 1

As I see it, a command word activated item casting a 1st level spell twice per day at clvl 1 should cost:

1800gp x 1 x 1 x 2/5 = 720gp.

Not really. Take a look at the breakdown of BoSS. The striding is 2000gp on its own, and that only provides an additional +10 feet of movement. Naturally, a similar pair would cost more than that, so I think your price is off, potentially by a lot.
 

Remove ads

Top