Technik4 said:
Felon: Whats not to understand is that there is NO glass jaw for undead. How many spells can you think of affect both living things and objects that have a fort save? Not to mention, the mummy lord has Spell Immunity as one of its commonly memorized spells. I think the Mummy Lord would realize that one of the few spells that could potentially cause a fort save is Disintegrate, and if its immune to that, what is it worried about really?
You're making a couple of significant mistakes in reasoning here.
The major one being that you think spell immunity will protect against Disintegrate, which it won't since Disintegrate is not 4th-level or lower. The other big one is that you're trying to say off the top of your head "what spells affect objects that he has to worry about?" Well, first off, it is erroneous attempt to catalog a list of PHB spells that will affect the mummy and treat that as all-inclusive.
Rather, given D&D's flexible and modular nature, you would have to try to catalog every spell from every source that is allowed in any campaign that a mummy appear in and then decide if a bad Fort. save equals a glass jaw. Then, after that, take into account the fact that, contrary to what you've implied, saving throws are not exclusively related to spells, but can rather result from a number of threats (e.g. the aforementioned Mace of Disruption). Only after you've done all that will you have a complete picture.
I mean, the regular mummy has Toughness as a feat. The mummy lord doesnt. In the same way, I think its silly for the mummy lord to have Great Fortitude (although, if you think about it, its really silly for both of them to have Great Fortitude, as a lower level party probably wont have anything that will cause a Fort Save anyway). Its not a major gripe, but it saddens me a little to see poorly built monsters (or rather, monsters built more poorly than they should be built).
Technik, you are continuing to make sweeping assumptions, and then blaming the designers for not doing the same. It's not poorly-built. It would be poorly-built if the designers just assumed that a mummy will simply never need to make a Fort. save and then have it crumble when a player employs some unaccounted-for spell, magic item, prestige-class ability, etc. They've made a prudent move to cover their bets by having the mummy use one of its feats to give it a chance at making one.
Also, why assume that only lower-level parties will encounter mummies? Because a single one wouldn't pose much of a threat? How about a mummy lord with 4 mummies serving as lackeys? That would be a nice little challenge for a mid-level party, IMHO.
As far as why he is both Fire Vulnerable and Fire Resistant? His equipment inlcudes a Ring of Minor Elemental Resistance (Fire).
Ah, didn't spot that. Thanks for that catch.
And 12-32? 2d12+10 is pretty close, but its actually 12-34.
4d6+8 is what I came up with, but who knows? Pick a number, any number.
