I have to say that I really like the modified versions of monsters that I've seen, ie the Pit Fiend and the Mummy. Not only are the creatures more fearsome, but the mechanics of some of the abilities do a much better job of capturing the desired flavor.
Third edition required a shift in expectations as to what constituted a dangerous enemy, and I don't think that the designers were quite prepared to address it when the MM first came out. Now that 3e has been out for a couple of years, and parties routinely adventure in the 5th-10th level range and up, I think the designers are realizing the shift in power from 2e to 3e. Kudos to them.
I also love the flavor they've given to the mummy. For example, Mummy Rot should be a dangerous, deadly curse, and they've added mechanics to make it so. It's little tweaks like this that have me very excited to see the final product.
As for Great Fortitude, eh, I don't think it's that big a deal. As has already been pointed out, you can't say with certainty that it is a worthless feat, and it also goes a long way toward capturing the concept of the mummy as a very tough and resilient undead creature. Not every feat needs to be chosen for maximum mechanical impact. "Flavor" feats are also very important to the game, and I, for one, am very happy to see the designers giving a nod in this direction. Otherwise, we may as well go play Everquest.
Third edition required a shift in expectations as to what constituted a dangerous enemy, and I don't think that the designers were quite prepared to address it when the MM first came out. Now that 3e has been out for a couple of years, and parties routinely adventure in the 5th-10th level range and up, I think the designers are realizing the shift in power from 2e to 3e. Kudos to them.
I also love the flavor they've given to the mummy. For example, Mummy Rot should be a dangerous, deadly curse, and they've added mechanics to make it so. It's little tweaks like this that have me very excited to see the final product.
As for Great Fortitude, eh, I don't think it's that big a deal. As has already been pointed out, you can't say with certainty that it is a worthless feat, and it also goes a long way toward capturing the concept of the mummy as a very tough and resilient undead creature. Not every feat needs to be chosen for maximum mechanical impact. "Flavor" feats are also very important to the game, and I, for one, am very happy to see the designers giving a nod in this direction. Otherwise, we may as well go play Everquest.