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D&D 3E/3.5 [3.5e] One feat = 2 weapon fighting at -2/-2?

Steverooo

First Post
Simplicity said:
I disagree. Two weapon fighters should come out way ahead in damage. Why?

(SNIP!)

1d12(axe) + 9(str) + 5 (powerattack) = 20.5.

If I want the same chances with each of two wielded weapons (say a long sword and a short sword). Then I get

1d8(longsword) + 6(Str) + 3(powerattack) = 13.5 dmg
1d6(shortsword) + 3(str) + 3(powerattack) = 9.5 dmg

The Greataxeman will hit 50% of the time, by your statement. The Swordsman will hit with both weapons 25% of the time, neither 25% of the time, and only one the other 50%. Thus:

50% x 20.5 = 10.25

25% x (13.5 + 9.5) = 23/4 = 5.75
25% x 13.5 = 3.375
25% x 9.5 = 2.375
25% x 0 = 0
Average = (23 + 13.5 + 9.5 + 0)/4 = 46/4 = 11.5

The Axeman, on average, still does far more damage (with multiple axe attacks). At three attacks, about (3 x 10.25) 30-31 HP, while the swordsman will do (6.75 + 6.75 + 6.75 + 4.75) 25 HP, and the damage gets worse for the dual-wielding swordsman as the number of attacks goes up!
 
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Plane Sailing

Astral Admin - Mwahahaha!
paulewaug said:

I agree their is not really much, if any, difference between a TWF and a Monk using Flurry


Monks using flurry get full strength on the additional attack, TWF only gets half str on the additional attack.
 

Thimble the Squit

First Post
You got there before I did

Steverooo said:
The Greataxeman will hit 50% of the time, by your statement. The Swordsman will hit with both weapons 25% of the time, neither 25% of the time, and only one the other 50%.

Yes, always remember that probabilities reduce significantly over multiple attempts.

I am hugely in favour of this change to TWF, if only because it simplifies things greatly.
 

Spatzimaus

First Post
I have two melee-type characters, neither of which will switch to a 2-weapon style even with this change.

Ug, my Half-Ogre Fighter/Barbarian (not SS Half-Ogre, it's an ECL 0 one from these forums way back when) doesn't want it. He goes sword-n-board most of the time, using a Khopesh (think "Bastard Sword of Scimitars"). Switching to a 2-weapon style only gains him one attack on a Full Attack, at half STR bonus, with a smaller weapon (and as a different weapon type, no Weapon Specialization, Weapon Focus, or Improved Critical). Not worth losing the AC from his shield.

Kai, my Half-Elf Barbarian/Psychic Warrior uses a Glaive, with Combat Reflexes and Stand Still to make a bunch of AoOs. A second weapon wouldn't help with AoOs, even if the polearm didn't take both hands.

I'm not saying that two-weapon style is useless, but IMO the only people it's worthwhile for are the low-STR Weapon Finesse Rogues who aren't capable of using full-sized weapons.
 

CrimsonTemplar

First Post
Here's my feelings on the change in TWF :

1) Doesn't really affect me. I play a straight Ranger in Studded Leather who doesn't use Double Weapons.

2) It'll make it easier for those who want to use Double Weapons as they'll only have to take one feat instead of 2.

3) I think it'll be a boon to low level PC's. I can remember barely surviving an encounter with a horde of Goblins due to my ability to dish out two attacks per round at multiple opponents while I was 1st level.

4) The SRD doesn't address the number of times per round a Rogue can sneak attack. I take that to mean they can do as many as they have attacks, so I can see a TWF rogue being a bit overpowered.

5) Less math is always better.
 

Petrosian

First Post
Assuming:
AC 18
To hit +13
Base Damage+6 (+9 two handed)
7th level
Full attack action.

Great Axe d12+9 avg 15.5 per hit
first swing 80% hit x 15.5
Second swing 55% x 15.5
Expected damage per round = 20.95 or ~21

Your power Attack example with TWF
First swing 50%x13.5
Off hand swing 50% x9.5
Second swing 25%x13.5
Expected damage per round = ~16 hp

If you ignore to-hit chance, or in your case make an assumption that PA is used to reach a certain to hit chance, then you skew the data. You have started from a bad analysis method.

PA is only usefull when the odds of hitting (sides on d20 that make a hit, in this case 16 for the greataxe or 14 for the swords and 5 less for each iterative attack) is GREATER THAN the expected damage per hit. With the greataxe, with 15.5 damage and 16 sides hitting, there is NO BENEFIT to using PA and using anything like 5 PA shift actually lowers your expected damage.

First swing on the longsword makes it beneficial to use no power attack either, as 14 sides vs 13.5 damage is no real difference. The second swing makes use of power attack actually hurt the damage.

As for magic, buffs and all those things you want to leave out, its very simple... they affect both the to hit and the per hit damage. If they raise to-hit more than per hit damage, they encourage power attack. That is of course rare. If they raise per hit damage more than to-hit, they make PA a worse idea. So in most cases, they will either make noe difference in how much PA you should use OR they will likely make it less beneficial.

Power attack will be most beneficial for characters with lower damage per hit and good attack bonuses. Probably the optimum case would be a fighter type who uses expertise (say with a 22 dex instead of a 22 strength) but it wont in most cases catch him up to the guy who just goes normal bash 'em with the greataxe.

FYI, for determining best PA allocation for a given swing...

Best Shift = (H-D)/2

Best shift is the amount to shift from hit to damage to produce the best results in expected damage.

H = chance of hitting expressed as sides on a d20 that are successful.

D = average damage per hit assuming NO use of PA.

So if you hit 16 times in 20 and do 10 damage average your best result would be to PA 3 making it 13 to hit and 13 damage. (Yes, for best results equalize the damage and chances to hit.)

If you have multiple swings, then you have to run the calculation for both and then make an estimate... whats good for one wont be good for the other. You might want to split the difference and run PA at 2 below the optimal first swing.

Again, while it is more likely that PA can be used by a TWF than a THW, since strength bonus per hit is lowered, its rather unlikely that the TWf will be able to use PA to do more than catch up, if he can do that.








Simplicity said:

Now, suppose I'm a seventh level fighter with a STR of 22, and a non-magical greataxe (I'm leaving magic out of it to make the
numbers easier). And let's say you want a 50% chance of hitting an AC of 18.

My Strength gives me a +6 to hit, my BAB gives me a +7.
Thus, I add +13 to whatever I roll, so I need to roll a 5 to get
an 18. If I want a 50% chance to hit 18, I can afford to use +5 on my power attack with a single weapon.

With a greataxe then I've got
1d12(axe) + 9(str) + 5 (powerattack) = 20.5.

If I want the same chances with each of two wielded weapons (say a long sword and a short sword). Then I get
1d8(longsword) + 6(Str) + 3(powerattack) = 13.5 dmg
1d6(shortsword) + 3(str) + 3(powerattack) = 9.5 dmg

 

Destil

Explorer
Two-Weapon people will still have Improved and Whatever-The-Other-One-Is Two Weapon to sink feats into. This, at least, lets them get the basic penelties out of the way easily, but since they added some other two weapon feat to core you're still looking at wanting 3 feats, just like in 3E. The're just spread out better.

Though I'd be happier if two-handed weapons required a feat to take advantage of the 1.5xStr bonus to damage....
 


Norfleet

First Post
I think this is a good thing: The two-weapon fighting rules in D&D were very much not an ambidexterous fighting style. If it were a fully ambidexterous style, the character would be able to wield two of any one-handed weapon in each hand without additional penalty, and have a rate of attack that is equal in both hands. However, since it's not ambidexterous, as one hand is clearly dominant, wielding the larger weapon and receiving the larger number of attacks, it makes sense that ambidexterity is no longer part of the chain.
 


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