Welcome back! Glad you had a good time.The803 said:I'm back everyone; I'm broke, I've got a monster sunburn, and all my stuff is filled with beach sand. All in all, a fine trip.
Not a problem, LordA! In fact, Andarin is reacting in pretty much the same way. He's definitely mercurial. It's fun for me, as I tend to be more cautious, myself. It'll be interesting to see where this goes.LordAspen said:{OOC: Andarin, I’ll let The803 resolve our actions. Clareh’s creed is all about action without thought. Rhys subscribed to it at that moment. For what it's worth I certainly wouldn't let an illithid into my house under any circumstances.}
[U]Immunities[/U]: 
 * [I]Transmutation[/I]: A deity is immune to polymorphing, petrification, or any other 
   attack that alters its form. Any shape-altering powers the deity might have
   work normally on itself.
 * [I]Energy Drain, Ability Drain, Ability Damage[/I]: A deity is not subject to energy 
   drain, ability drain, or ability damage.
 * [I]Mind-Affecting Effects[/I]: A deity is immune to mind-affecting effects (charms,
    compulsions, phantasms, patterns, and morale effects).
	[u]Damage Reduction:[/u]
Quasi-deity (rank 0)                            10/epic
	[u]Resistances[/u]: 
[I]Energy Resistance[/I]: A deity has fire resistance of 5 + its divine rank.
[I]Spell Resistance[/I]: A deity has spell resistance of 32 + its divine rank.
	Domain Powers: A deity of rank 1 or higher can use any domain power it can grant a
 number of times per day equal to its divine rank (if the power normally can be used more 
often than that, the deity gets the greater number of uses). If a domain power is based on 
a cleric’s level (or one-half a cleric’s level), a deity with no cleric levels has an effective 
cleric level equal to the deity’s divine rank (or one-half the deity’s divine rank) for this purpose.
Spell-Like Abilities: A deity can use any domain spell it can grant as a spell-like ability at will.
 The deity’s effective caster level for such abilities is 10 + the deity’s divine rank. The 
saving throw DC for such abilities is 10 + the spell level + the deity’s Charisma bonus (if any) 
+ the deity’s divine rank.
	The803 said:(and you may have to keep making it to keep from becoming a full-on half-fiend).