Celebrim
Legend
FLANKING (Advanced Variant)
When making a melee attack, you may be eligible for a flanking bonus on your attack roll if your target is also threatened by one more more allies. The size of this bonus depends on the degree to which your opponent is surrounded.
You recieve a +2 flanking bonus if your opponent is threatened by an ally on the opponent’s opposite border or opposite corner from your position.
You recieve a +3 flanking bonus if your opponent is threatened by an ally on each of the opponents borders adjacent to the the corner opposite your position, or if your opponent is threatened by an ally on each of the opponent's corners adajacent to the border opposite your position. In this position, the opponent is said to be 'encircled'.
You recieve a +4 flanking bonus if your occupy a corner, and an ally threatens your target from each of the other corners, or if you occupy a border and an ally threatens your target from each of the other borders. In this position, the opponent is said to be 'surrounded'.
If you are adjacent to two allies who both qualify for a flanking bonus, you also qualify for the same flanking bonus if you threaten the target. If the flanking bonuses of the two adjacent allies are different, you may take the higher one.
If you are eligible for more than one flanking bonus, you may take the highest bonus you are eligible for. Flanking bonuses do not stack.
When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.
Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.
Only a creature or character that threatens the defender can help an attacker get a flanking bonus.
Creatures with a reach of 0 feet can’t flank an opponent.
When making a melee attack, you may be eligible for a flanking bonus on your attack roll if your target is also threatened by one more more allies. The size of this bonus depends on the degree to which your opponent is surrounded.
You recieve a +2 flanking bonus if your opponent is threatened by an ally on the opponent’s opposite border or opposite corner from your position.
You recieve a +3 flanking bonus if your opponent is threatened by an ally on each of the opponents borders adjacent to the the corner opposite your position, or if your opponent is threatened by an ally on each of the opponent's corners adajacent to the border opposite your position. In this position, the opponent is said to be 'encircled'.
You recieve a +4 flanking bonus if your occupy a corner, and an ally threatens your target from each of the other corners, or if you occupy a border and an ally threatens your target from each of the other borders. In this position, the opponent is said to be 'surrounded'.
If you are adjacent to two allies who both qualify for a flanking bonus, you also qualify for the same flanking bonus if you threaten the target. If the flanking bonuses of the two adjacent allies are different, you may take the higher one.
If you are eligible for more than one flanking bonus, you may take the highest bonus you are eligible for. Flanking bonuses do not stack.
When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.
Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.
Only a creature or character that threatens the defender can help an attacker get a flanking bonus.
Creatures with a reach of 0 feet can’t flank an opponent.