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D&D 5E 3 Classic Settings Coming To 5E?

On the D&D Celebration – Sunday, Inside the D&D Studio with Liz Schuh and Ray Winninger, Winninger said that WotC will be shifting to a greater emphasis on settings in the coming years. This includes three classic settings getting active attention, including some that fans have been actively asking for. He was cagey about which ones, though. The video below is an 11-hour video, but the...

On the D&D Celebration – Sunday, Inside the D&D Studio with Liz Schuh and Ray Winninger, Winninger said that WotC will be shifting to a greater emphasis on settings in the coming years.

This includes three classic settings getting active attention, including some that fans have been actively asking for. He was cagey about which ones, though.

The video below is an 11-hour video, but the information comes in the last hour for those who want to scrub through.



Additionally, Liz Schuh said there would be more anthologies, as well as more products to enhance game play that are not books.

Winninger mentioned more products aimed at the mainstream player who can't spend immense amount of time absorbing 3 tomes.

Ray and Liz confirmed there will be more Magic: The Gathering collaborations.
 

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Pedantic Grognard
The core problem with the Planescape factions is that far too often, they didn't make sense as factions.

Take the Dustmen, for example. Okay, you believe that this existence is the afterlife. And? It doesn't imply anything about what you want to do or change about the multiverse. It's a perfectly fine philosophical belief, but then what? At worst, you might risk being persecuted by people afraid your belief will somehow make the known multiverse an afterlife, but in that case, what makes you different than any Indep wanting to be left alone to believe whatever you want?

A philosophy that doesn't have a program isn't a faction.
 

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The core problem with the Planescape factions is that far too often, they didn't make sense as factions.

Take the Dustmen, for example. Okay, you believe that this existence is the afterlife. And? It doesn't imply anything about what you want to do or change about the multiverse. It's a perfectly fine philosophical belief, but then what? At worst, you might risk being persecuted by people afraid your belief will somehow make the known multiverse an afterlife, but in that case, what makes you different than any Indep wanting to be left alone to believe whatever you want?
The Dustmen can be compared to a twisted version of Buddhism, the goal is to achieve Nirvana which they call the True Death.
 


Aldarc

Legend
The core problem with the Planescape factions is that far too often, they didn't make sense as factions.

Take the Dustmen, for example. Okay, you believe that this existence is the afterlife. And? It doesn't imply anything about what you want to do or change about the multiverse. It's a perfectly fine philosophical belief, but then what? At worst, you might risk being persecuted by people afraid your belief will somehow make the known multiverse an afterlife, but in that case, what makes you different than any Indep wanting to be left alone to believe whatever you want?

A philosophy that doesn't have a program isn't a faction.
Yeah, if one of the core conceits of Planescape is that belief has the ability to transform the very fabric of the multiverse then the Factions should ideally provide different answers and goals for the question "how do you want to transform the multiverse?"
 

Mind of tempest

(he/him)advocate for 5e psionics
Yeah, if one of the core conceits of Planescape is that belief has the ability to transform the very fabric of the multiverse then the Factions should ideally provide different answers and goals for the question "how do you want to transform the multiverse?"
having a faction that wants to keep the multiverse stable so it can more reliably know about it might work?
 






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