About how many encounters do you often get before the party gets an extended rest? If only a couple then the party will basically have constantly replenished healing surges and therefore almost always be healed.
But if the party gets in 5-6 encounters before an extended rest then they'll run out of healing surges if they spend them frivolously and it is a problem that controlls itself.
The group I play with doesn't often get that many encounters between extended rests (and it works for our particular story reasons, so it's fine) but i have to say, if we had 3 leaders -i- woud be bored as a player or dm. there would be no threat to our hit points, and we'd have few potential for damage output spikes and so on..
I think a good question was raised above -- -why- does the player want to be a bard, what about the class appeals to him/her? Could the same thing be accomplished by some multiclassing or simple reflavoring of abilities? Or (if you're comfortable with it) some house-rule modifying to make a custom sort of class that is mostly bard (minus the 2/encounter heal replaced with something else)?
of just ask that none of them focus on healing abilities other than the default inspiring word/healing spirits/etc. the shaman and warlord type that you mention don't see to be the build that gets the stronger healing focus, but they could always still be picking powers that do so.
But bottom line - no, he/she shouldn't have to play a PC that he/she is unhappy with.
Is there another class that she wants to play (that isn't a leader) ?
But if the party gets in 5-6 encounters before an extended rest then they'll run out of healing surges if they spend them frivolously and it is a problem that controlls itself.
The group I play with doesn't often get that many encounters between extended rests (and it works for our particular story reasons, so it's fine) but i have to say, if we had 3 leaders -i- woud be bored as a player or dm. there would be no threat to our hit points, and we'd have few potential for damage output spikes and so on..
I think a good question was raised above -- -why- does the player want to be a bard, what about the class appeals to him/her? Could the same thing be accomplished by some multiclassing or simple reflavoring of abilities? Or (if you're comfortable with it) some house-rule modifying to make a custom sort of class that is mostly bard (minus the 2/encounter heal replaced with something else)?
of just ask that none of them focus on healing abilities other than the default inspiring word/healing spirits/etc. the shaman and warlord type that you mention don't see to be the build that gets the stronger healing focus, but they could always still be picking powers that do so.
But bottom line - no, he/she shouldn't have to play a PC that he/she is unhappy with.
Is there another class that she wants to play (that isn't a leader) ?