Pathfinder 1E [3.P] Factotum's Arcane Dilettante - Divine and Psionic

ImperatorK

First Post
I'm thinking on allowing the Factotum to choose whether he wants to use Arcane (Wizard/Sorcerer), Divine (Cleric/Druid) or Psionic (Psion/Wilder) for his Dilettante class feature.
Which of the tree would be the best choice?
What impact would this houserule have on Factotum's power?
What about allowing all tree?
 

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I'm thinking on allowing the Factotum to choose whether he wants to use Arcane (Wizard/Sorcerer), Divine (Cleric/Druid) or Psionic (Psion/Wilder) for his Dilettante class feature.
Which of the tree would be the best choice?
What impact would this houserule have on Factotum's power?
What about allowing all tree?

I love the Factotum class.

I think making a Divine version would be solid, using the same rules for spell level and spells per day as the Arcane version. Would you replace the Opportunistic Piety since the Divine Factotum could heal with spells?

Psionics would need some balance in PP in addition to Powers. You'd need someone better at Homebrew than I to help you figure that.

As for best choice, depends on what you want to do. All 3 would do essentially the same thing- Grant the Factotum a wide selection of magical(or psionic) options he could use a handful of times per day.

I don't think this would change the Factotum's power, but it would make it more Versitile.

A Factotum that could choose Divine, Psionic and Arcane spells/powers at the same time would be more powerful. I'm certian I could find a way to abuse it. A Factotum that had to pick one each day though, not so bad I don't think. Would make Scribing Scrolls/Crafting Djories/other magical crafting pretty awesome, but not on par with an Artificer.
 

Psionics would need some balance in PP in addition to Powers. You'd need someone better at Homebrew than I to help you figure that.
I don't think that's needed. PLAs are automatically augmented, but I've been told that Powers don't bring much in comparison to Arcane or Divine, so free augmentation would be a good bonus to make it a little more worth to choose it.

Would you replace the Opportunistic Piety since the Divine Factotum could heal with spells?
Nah.

Would make Scribing Scrolls/Crafting Djories/other magical crafting pretty awesome, but not on par with an Artificer.
I was under the impression that you need spells to craft items?
 

I was under the impression that you need spells to craft items?

Ultimately a DM would have final say, but Spell-like abilities(Wizard Website) should qualify for Crafting magical items, on account that, "Spell-like abilities are magical and work just like spells".
Spell-like abilities (From the SRD), "Spell-like abilities cannot be used to counterspell, nor can they be counterspelled. In all other ways, a spell-like ability functions just like a spell"

There is no text preventing Spell-like abilities being used in the place of spells for magical crafting, and enough text justifying that Spell-like abilities are to be treated as spells for everything that does not fall under the stated exceptions.

I Brought This Up about a year ago, not a whole lot of discussion resulted.

I'd not argue to much with a DM that decided to ban such an interpretation, but the justification is there.
 
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I never heard or read about Factotum being used as a crafter.

Hm... a lot of the Handbooks online are down. Odd.

Here's a brief mention online: Players Guide To Crafting. Note the line that reads, "As well as your Arcane Dilettante ability gives you many spells that can be used for enchanting".

We at Enworld discussed this Here. Be sure to check the DMG p.215.

Our buddies over at GitP discussed this Here.

Keeping in mind the Factotum's flexability for Spells Known, "At the start of each day, choose a number of spells from the sorcerer/wizard spell list based on your factotm level" (Dungeonscape p.16) you don't need to track down spells to add to a spell book, you don't have the Sorcerer's limit of spells he knows. You can, by RAW, find any spell in any book, and can use it as long as you can cast a spell of that level. The obvious drawback is that you access spell levels much, much more slowly than any other Arcane caster (Even the Bard makes fun of you until you hit your 15th level).
 
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