3 reasons why the design team shouldn't visit ENWorld

Uh oh.

Someone should tell Paizo they're doing it wrong....

Paizo generally only has their purchasers (fanbois and more casual customers) frequenting their site while WotC-strong sites have multitudes of ankle-biting acid blobs frequent their forums.

If only we could get an accurate Venn Diagram....
 

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One thing that used to bug me about the WotC forums was that they'd come here to talk about stuff instad of on their own forums. I don't know why that was for sure, but I suspect that part of it was that the WotC boards weren't so kind as compared to here.

Beyond Mudbunny (who I realize is a WotC VCL and not a designer) I haven't see but perhaps one post from Mearls on this board in a few years it seems. Do they poke in on the WotC boards? I personally don't know as I haven't gone to the forums since they switched to the new boards.
 

I don't frequent there often, but I see semi-"frequent" posts here from WotC folks. Peter Lee (went in as Mr. Minis and has expanded his role) for example, can be seen regularly on the minis forums and I've seen him here relatively often.
 

I just skimmed the blog post in question, but my overwhelming impression is that this guy is really saying, "I have a hard time not taking anonymous comments attacking my writing personally." I'm not impressed by it as a position.

There's actually a lot more to his post than that. Perhaps a more careful reading is in order.
 


I read this when it was making the rounds a few weeks ago, and I've got to say that I completely disagree with this guy.

Too many creators are delicate flowers who cannot handle criticism of their material, and thus shut themselves off from all feedback. It takes practice to roll with the antagonistic BS and sift through the discussion for the nuggets of gold, but if you're any good at your job you're going to find some affirmation in the comments as well as the insults and misguided suggestions.

You're also going to discover why your products don't work for everyone, which is useful information when putting together the next one. Sure, you might choose to ignore that information, but it gives you an opportunity to address your product's perceived flaws and decide if you want to do anything about them.

I don't think building a wall between creators and customers is the way to build a successful company in the era of Facebook, Twitter, and (heck!) EN World. All it does is give the impression that you are aloof, uncaring, and too delicate to handle criticism.

Which, come to think of it, is often the case.

Basically I think creators need thicker skin and need to realize that they are doing what they are doing as part of a business.

A smart business listens to its customers.

Period.

--Erik
 

Agreed, Mr. Mona.


That is a major difference between WotC and Paizo for me.

While I don't always agree with the policies/products/design/etc from either (well any) company, I have a much warmer spot in my heart for Paizo.

If I disagree, I can be let in on WHY the decision was made...and maybe even be swayed (or maybe not) in the direction of such a decision. If I'm lost as to why, for example, suddenly the company has cancelled half of its releases for 2011, I feel I could ask why and get an answer.



Note...When 4e dropped, I was invested in WotC. I was actually a News Guide on their forums under Mudbunny (who is a fantastic guy).


But it was like pulling teeth EVEN AS A NEWSGUIDE to get info from them.



More communication with fans = happier fans (even if grudgingly happier) in my opinion.

Thank you for Paizo's communications. (And thanks to Scott Rouse for his communications when he was at WotC.)
 

It's also a different animal if you're just comparing Paizo to WotC directly. WotC HAD the customer base and worked on growing it. When they changed editions, there were people who didn't like it and "left" as customers but still had their "forum stake" set. With Paizo, they have the customer base coming in but not the established customer base that became dienfranchised.

While that's simplifying it down more than I like, it's close enough to the matter to understand the premise. Yeah, any time you work where you'll get public feedback it can be tough. Feedback is needed. It becomes an issue also of volume as well as content also. Our gaming community is relatively small, yet look at the amount of noise it makes. Where does one draw the line?
 

Bury your head in the sand, discard others' ideas and develop a paranoid bunker mentality . . . sounds good for some interesting horror gameplay :devil:
 

If only we could get an accurate Venn Diagram....
In order to do that, it would be necessary to start from, at the very least, a less extremely skewed/biased/oblivious/other premise.

Preferably, not at all so. But hey, it would be a start.

Worth a try, perhaps... ;)
 

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