DeadlyUematsu
Explorer
I like them. But then again, I like the character creation guidelines of the RPGA campaigns and find them admirable for what they set out to do.
Seeten said:I would not be interested in playing in any of these games, not a fan of the character generation systems. That said, I dont think they'd be any less fun, just less fun for me. Other people have fun differently, and such.
Aaron L said:Wow, are you playing D&D to have fun, or as an exercise in accounting?
Aaron L said:I'd get so confused and frustrated trying to make a character based on those Byzantine requirements it would sap any kind of enjoyment I might otherwise derive from the game. I want to make characters based on the vision I have of the character, not on some aritrary metagame rules on what supplements I am allowed to use from trading in options for stat generation methods.
Also, Just one of the reasons I'd never play an RPGA game.
Aaron L said:Wow.
I would never in a million years touch this game with a ten meter cattle prod. But then again, as I remember it, you run games with character actions dictated by committee as some kind of hyper litigious communal wargame anyway, so I would stay away regardless.
DeadlyUematsu said:I like them. But then again, I like the character creation guidelines of the RPGA campaigns and find them admirable for what they set out to do.
I still don't understand the whole vibe. Are you in a college game club, or something? Why are there so many people? Do you (collectively) feel you're all played out the standard way of playing and are looking to spice things up, or is this all you've known?wildstarsreach said:Thank you for some positive kudos to my DM.
Qualidar said:I still don't understand the whole vibe. Are you in a college game club, or something? Why are there so many people? Do you (collectively) feel you're all played out the standard way of playing and are looking to spice things up, or is this all you've known?
~Qualidar~
I've been playing the most popular RPGA campaigin, Living Greyhawk, since early 2002, and these expansion slot thingies are completely alien to me. Never seen them.Aaron L said:Also, Just one of the reasons I'd never play an RPGA game.
wildstarsreach said:No, the once a month Savage Tide campaign is more Hack and slash. It's 8 players, 1 DM and 2 characters have paid for the leadership feat.
wildstarsreach said:Our weekly game is 6 people and 1 DM. Slower progression and RPG opportunity.