OK, I was probably a bit harsher than I intended, above. My laziness comment was in reaction to my reading that the reason for gimping PC choices was due to a desire to keep the DM's workload down, and not to create additional challenges. If the point is adding challenge, then I guess the motives are pure. That said, every house rule you have on that list strikes me as a negative addition to the game, in that it seems to limit and curb the PCs at every turn. Perhaps your group of players needs that sort of framework, but I'm not used to that. My normal MO is saying yes to all those possibilities, as long as they run it by me first and I approve it (and if there's a problem later, I take that approval back).
takasi said:
This isn't a lazy DM decision, it's for a challenge. In that campaign the players can earn near characters with 4d6 drop the lowest if they can survive a few levels with a 3d6 down the line.
I don't understand what you're saying here. Are you saying that they start with crappy characters, and then if they survive they get to increase that character's abilities? Or do they survive and then get the privilege of rolling up a better character?
takasi said:
D&D is litigious by nature. For us fun can go hand in hand with rules.
Well, sure it's litigious. That's my point: you're tacking on a whole lot more rules, and I wouldn't enjoy having to play under the rules you're adding in. That's obviously my own opinion. I'm not expressing this as some sort of universal gaming truth.
takasi said:
Starting at 1st level is not about laziness, it's about challenge. It also changes the dynamics of the game.
I'm just picturing myself sitting there at the table as a 1st level character while 9 other PCs in their early teens fight something appropriate for their level. It doesn't strike me as fun. Do you introduce new players to the game with this method?
takasi said:
In stories, not every adventuring companion is even with one another.
That's true, but the point of a game isn't to conform to established literary story-telling techniques, it's to have fun. I do agree that not everyone is the same level in stories. In the past editions I've done the start at 1st level thing, and later I changed it to half the standard party level. In 3.5 I start replacement characters at average party level -1. I do see where your coming from, but I just think you're taking it too far.
Nonlethal Force said:
That's my take on it, too. I have a very uninformed negative stance on the RPGA style of play, and this whole discussion is tilting it further into the negative. It seems like a wholly different play experience than what I call D&D.
takasi said:
Again, the system is not in place to balance all classes, it's there to give the DM a heads up on what he needs to research and be able to adjudicate in game. It curbs the tendancy of power gamers (with the size of our group we have many) to turn their sheets into a laundry list of spells, feats and wonky class/race combos.
Well, that's unfortunate. Are you in some position that you can't whittle it down to just the players who have a playstyle you enjoy? It seems a lot of these rules are an attempt to handle an unreasonable workload put on the DM by having too many players.
takasi said:
I should also add that this campaign is less combat oriented (more roleplay and courtly intrigue) and the xp progression is lower than raw while the scale for gaining xp at lower levels, however, is significantly higher than raw.
That would certainly mitigate my complaints on leveling a bit.
My 2 cents, YMMV,
~Qualidar~