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3 years after 3.0 - race/class combinations.

My roommate insisted on playing a race/class combo for the game I ran that still irritates me.

A Dwarven Ranger/Sorcerer...I mean really. Come on. That's just obnoxious.

Cedric
 

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Most of the players in my group go for pretty standard stuff... which is one reason I always go off-beat :)

I have played:
Gnome bard (pre 3.5)
Elf monk
Half-orc paladin (who was a pacifist)
Half-elf necromancer
Dwarf sorcerer/fighter
Elf barbarian
 

I do like that 3rd edition got rid of heavy restrictions which didn't always fit with the player's idea of some races. But my gaming groups still like having characters which fit their cliches.

I mean, it's a very positive thing that it is possible by the rule to have a weird character as a Half-Orc Monk, but we still like to think that it would be a very rare exception, not a common thing.

Mostly we have played humans, elves and half-elves, combined with more or less all classes except Monk (which by itself alone is the rarest class of all in our campaigns). Some players had a very strong idea for example that Elves are mostly Wizards or Sorcerers, but others instead thought they are mostly Druids and Rangers. Luckily, the rules allow all the choices nowadays.
 

I totally forgot about the whole multi-class human restriction. My own current character has ranks in both rogue and sorcerer.

And
Feral Anthropomorphic Baleen Whale Barbarian/Frenzied Berserker??

WTF??
 


KaeYoss said:
The best, of course, is an elf arcane trickster :D

Well, three of my listed characters became Arcane Tricksters eventually (two of which are elves), but I guess it's no secret, that I like that class! :D

Bye
Thanee
 

Dwarven rogue

Hi!

A fun thread!

Am I the only one to play a dwarven rogue?

He's probably the most incompetent rogue I have played, as I keep rolling low results. He discovered every single trap in The Sunless Citadel... by falling into them.

Hmmm... can't remember how he survived... :p

I'm starting a group on the Return to the Temple of Elemental Evil (or Templemental Evil, as I call the module), where we have a gnome paladin, a gnome bard and a gnome cleric. And a halfling rogue. Not that the combinations are that strange, but I think it's the shortest party I've even seen. :D

Cheers!

Maggan
 

Maggan said:
Hi!

A fun thread!

Am I the only one to play a dwarven rogue?

He's probably the most incompetent rogue I have played, as I keep rolling low results. He discovered every single trap in The Sunless Citadel... by falling into them.

Hmmm... can't remember how he survived... :p

Hee hee hee.

In a campaign I play in, there was a character whose abilities were similar. The stats were on the low side, but the character (Ftr/Rog/Blk) wasn't really bad, stat wise. But he rolled crap. And had bad luck on top of that. So when he wanted to beat someone up, he started a fight with the fighter who is several levels above him (he let several losers pass by) and rolls bad - so he finds himself in the bed of a dwarf who nursed him (and who knows what else) to health, with half his money gone (the other guy had a good day, I suppose, for he didn't kill him).

Anyway, the player hated that charakter. And since the DM didn't want to let him retire to get a new character, the tried to get his character killed. And failed even with that. He didn't perform better - he just failed to die, and got out of the fights. Even that "cosmic death lightning" that came down from the heavens (the DM took pity on him) with reflex dc 1000 or so for half damage didn't kill him, for he rolled a natural 20 and has evasion.

Last session, the DM finally took mercy and allowed him to get a new character. The old one retired (after he survived that red dragon that should have killed him.....)
 


I've played a halfling psychic warrior. That's about it for non-standard combinations - unfortunately, I don't get to play much as a player. :rolleyes:

Characters in my campaigns, though, have included a gnome psion, a dwarven rogue, and, yes, an elven paladin. :D
 
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