Actually, no, it isn't. It's also not going to save space. You are right, however, that augments are elegant. But they don't look like that. They look like that:Remathilis said:Isn't that elegant for handling a bunch of spells (cure minor-mass cure)?
- to heal an additional 1d8 adds 1 to the required spell slot
- to heal all allies within 30ft add 4 to the required spell slot
In other words: augments use formula, not tables.
IMHO, the sweet spot is level 5 - 12.jmucchiello said:Last time the "sweet spot" showed on these boards, folks called 5-9th levels the sweet spot
My guess would be that 4E characters start out stronger (about the equivalent of a 2nd - 3rd level 3E character). New spell levels will definitely become available more slowly.
Maybe they'll also tweak the required xp for new levels to extend the sweet spot further and/or slow down advancement in the elite range of levels.