30 Years of Weird - Strangest Campaigns Ever

I think the first campaign I ever played (Champions) in was not only the shortest but possibly the most fun I can remember having in any RPG.

We were all newly minted Heroes in Flint, Michigan. We were all pretty new to RPG's too, as you may notice. The GM thought it was a good idea to run the adventure with the local Villian organisation's agents attacking a factory, for what reason we never did discover. The stated intent was to have us all show up, beat the bad guys say "Hey, you're a hero too? Let's form a group and save the world!". Note I said intent, but no GM plan ever survives contact with the players. ;)

The Characters: I was "Steve", think Capt America and trade-out his Shield for a monsterous pistol. He was a cop (even had police powers!) meant to hunt super types. No, I wasn't feeling creative at all that day. Then we had "Basket Case", a mentalist that could teleport and had a few psychologial 'issues', most importantly paranoia. Lastly we hada Super-Ninja (can't recal name) who could dodge anything, shoot bolts of lightening, and fly via jet-pack/wings.

So, first session and everyone has managed to hear about what's going on at the Factory and set off to see if they could do something heroic about it. I arrived late due to transport issues (I had a rep, other cops were semi-fearful of me). By the time I'd arrived the others had already defeated all the Agents and were chatting amongst themselfs as the GM had intended. That is, until I appeared. My briefing had said nobody (official) had entered the building since the alarm was sounded, and that there were odd noises and flashes, with reports of high-tech weaponry in evidence. When I finaly entered the building there were unconsious Agents strewn about, and one dead security guard. Super-Ninja had goofed and nearly killed him with a Bolt, and the fall off the catwalk had finished him.

At this point I was going to role-play my character concept and go by what he 'knew' at the time, being the gung-ho newbie RP'er and all. Nobody knew what they looked like, there were some dangerous toys in use, and I see bodies laying about. I then hear voices up ahead and go to investigate. There are two unknowns, dressed oddly (masks, natch), right in the middle of a crime scene. I do the obvious, draw my gun (tank guns did less damage) and pop around the corner, loudly telling everyone to "FREEZE! Police! You're all under arrest!" The intent was to question them (very briefly) and quickly realise what had realy happened, thus finding crime-fighting compatriots. Things went down-hill from there.

Remember "Basket Case" being a tad paranoid? Well apparently he could project mental blasts, non-fatal, but also the only attack type I had zero defense against. He was also quicker than I was. I yell, he panics, next thing I know everyone's gone and I wake up with a pounding headache.

Let's review: Assaults galore, leaving the scene of a crime, resisting arrest (iffy), property damage, Assaulting a Police Officer, and other charges I no longer recall (but made sense at the time). I'm a 'super-cop', it's my job to deal with the weirdoes. And these two fled the scene, they obviously had something to hide, on top of generaly needing to question them regarding the various 'events' that kept happening around town.

From this point on the game followed a pretty set pattern, 'Stuff" would happen, the others would show up and thwart the bad guy's plans, and then I'd typicaly arrive and end up chasing the heroes around, trying to bring them in for an ever-growing list of charges and questions. While I could run fairly fast, Bastket Case could Teleport and Ninja-Boy could fly, while being impossible to hit. They always got away.

We never did figure out what the over-all plot was. The GM pulled the plug after the 4th session, stating that things weren't going in the direction he'd intended. This was despite our assurances that we were all having a great time. Oddly enough we weren't invited to any of his games again. Years later I heard a vague rumor that said DM had a 'Dread Steve' NPC type cop that dealt with PC's that ignored the law... :uhoh: Something that makes me smile just thinking about.

It wasn't intentional, it was a lot of fun, and is the shortest campaign I recall playing in.
 
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Hatchling Dragon said:
I think the first campaign I ever played (Champions) in was not only the shortest but possibly the most fun I can remember having in any RPG.

We were all newly minted Heroes in Flint, Michigan. We were all pretty new to RPG's too, as you may notice. The GM thought it was a good idea to run the adventure with the local Villian organisation's agents attacking a factory, for what reason we never did discover. The stated intent was to have us all show up, beat the bad guys say "Hey, you're a hero too? Let's form a group and save the world!". Note I said intent, but no GM plan ever survives contact with the players. ;)

The Characters: I was "Steve", think Capt America and trade-out his Shield for a monsterous pistol. He was a cop (even had police powers!) meant to hunt super types. No, I wasn't feeling creative at all that day. Then we had "Basket Case", a mentalist that could teleport and had a few psychologial 'issues', most importantly paranoia. Lastly we hada Super-Ninja (can't recal name) who could dodge anything, shoot bolts of lightening, and fly via jet-pack/wings.

So, first session and everyone has managed to hear about what's going on at the Factory and set off to see if they could do something heroic about it. I arrived late due to transport issues (I had a rep, other cops were semi-fearful of me). By the time I'd arrived the others had already defeated all the Agents and were chatting amongst themselfs as the GM had intended. That is, until I appeared. My briefing had said nobody (official) had entered the building since the alarm was sounded, and that there were odd noises and flashes, with reports of high-tech weaponry in evidence. When I finaly entered the building there were unconsious Agents strewn about, and one dead security guard. Super-Ninja had goofed and nearly killed him with a Bolt, and the fall off the catwalk had finished him.

At this point I was going to role-play my character concept and go by what he 'knew' at the time, being the gung-ho newbie RP'er and all. Nobody knew what they looked like, there were some dangerous toys in use, and I see bodies laying about. I then hear voices up ahead and go to investigate. There are two unknowns, dressed oddly (masks, natch), right in the middle of a crime scene. I do the obvious, draw my gun (tank guns did less damage) and pop around the corner, loudly telling everyone to "FREEZE! Police! You're all under arrest!" The intent was to question them (very briefly) and quickly realise what had realy happened, thus finding crime-fighting compatriots. Things went down-hill from there.

Remember "Basket Case" being a tad paranoid? Well apparently he could project mental blasts, non-fatal, but also the only attack type I had zero defense against. He was also quicker than I was. I yell, he panics, next thing I know everyone's gone and I wake up with a pounding headache.

Let's review: Assaults galore, leaving the scene of a crime, resisting arrest (iffy), property damage, Assaulting a Police Officer, and other charges I no longer recall (but made sense at the time). I'm a 'super-cop', it's my job to deal with the weirdoes. And these two fled the scene, they obviously had something to hide, on top of generaly needing to question them regarding the various 'events' that kept happening around town.

From this point on the game followed a pretty set pattern, 'Stuff" would happen, the others would show up and thwart the bad guy's plans, and then I'd typicaly arrive and end up chasing the heroes around, trying to bring them in for an ever-growing list of charges and questions. While I could run fairly fast, Bastket Case could Teleport and Ninja-Boy could fly, while being impossible to hit. They always got away.

We never did figure out what the over-all plot was. The GM pulled the plug after the 4th session, stating that things weren't going in the direction he'd intended. This was despite our assurances that we were all having a great time. Oddly enough we weren't invited to any of his games again. Years later I heard a vague rumor that said DM had a 'Dread Steve' NPC type cop that dealt with PC's that ignored the law... :uhoh: Something that makes me smile just thinking about.

It wasn't intentional, it was a lot of fun, and is the shortest campaign I recall playing in.
Sounds like an awesome campaign.
 

Hatchling Dragon said:
From this point on the game followed a pretty set pattern, 'Stuff" would happen, the others would show up and thwart the bad guy's plans, and then I'd typicaly arrive and end up chasing the heroes around, trying to bring them in for an ever-growing list of charges and questions. While I could run fairly fast, Bastket Case could Teleport and Ninja-Boy could fly, while being impossible to hit. They always got away.

It would have been quite a fun gimmick for a serial.
 

Awesome! I love the routine - a classic! Reminded a bit of the cop always chasing Lupin in the Japanese anime Lupin the 3rd. lol

A mention of Star Frontiers on another thread (or two) reminded me of another very strange campaign from about 12-15 years ago...

First a little set up - Bored and unable to come up with a campaign idea after two or three of our regular ones ended, my buddy and I came up with a challenge for the group. Choose an older, out-of-print and/or not 'major' RPG and do a revamp of it. Victims...umm, I mean recipients of the treatment would then be run for the group by the GM who came up with it as one-shots. My entry was this...

The Real Star Frontiers
Star Frontiers with many modifications and houserules

5 Human beings step out of their spacecraft and onto the station hosting a secret diplomatic meeting of the major alien species with which the Earth has contact. Conflict with the menace known as the Sathar is unavoidable and the fledgling alliance of the star-spanning nations must band together to fight for their lives.

However, this is the first time any of the Humans had met the aliens up close and personal. Sure we'd watch holovids and newsfeeds. We practically grew up on holofilms and interface RPGs like the popular 'Star Frontiers' series. But it was all a ruse. It was all designed to prepare you for the day when Earth and the other worlds begin to truly interact on a regular basis. But nothing could prepare you...nothing...

The first alien species Humanity encountered were the Chuda'wok. Discovered by astronaut and language specialist Muhammud Ali Yazir, these warmongering creatures became known popularly as Yazirians. An evolutionary nightmare of predatory perfection, the Yazirians are a cross between Bats, wolves and primates. Nocturnal and disliking bright light, they are easily offended and provoked, which resulted in dozens of small wars the general populace of Humanity never even knew about. Thousand died in 'accidents' as members of the 'Colonial Operations Corps'.

Eventually the Chuda'wok introduced us to the Vrusk, or at least they called them the Vrusk. We found out too late that it was a bizarre pratical joke played on us by the Yazirians with their sick senses of humor (apparently they find fighting for beliefs worthwhile and unnessecary violence funny). Vrusk is a Chuda'wok word meaning 'Pest'. The insectiod creatures were not too happy with us for a good long time. We shoud've figured. With names like T'chik'ti'click and Klick'titi'iss they can't even say a word like Vrusk. We now know they're called the Shi'Ti'Chee.

Next, oh boy...Dralasites. When I was a kid I had a Dralasite Action Figure. Squishy thing made of some kind of memory foam so you could put it into all kinds of shapes. The truth was...Dralasites are people. Humans. They catch a virus which works like some kind of hive mind intelligence and slowly, painfully transforms their soild flesh into this moldable, grayish stuff...smells aweful. These days every child is given a shot in grade school to protect against it but there are already hundreds of people who've caught Dralasites.

This is all we've got against an enemy that comes straight out of a horror movie. Bennett, the team smart guy from the Mars Colonies...says it reminds him of 'Lovecraft', whatever that is. I ain't got no love for them, that's for sure. The Sathar. I can't even describe one. A..a...worm is the closest thing I can think of. Don't look them in the eyes. Double pupils like two dying flies floating in a pool of...-shudder-. Looks like the briefing is starting. Gotta go...
 

Heh, that brings back fond memories of Star Frontier games. Power 'clips' were for wusses, backpack model FTW! Laser Pistol set to 10, pack fully charged, something's gonna burn!

Warren Okuma said:
Sounds like an awesome campaign.

I wouldn't know, we never managed to actualy get to the campaign itself. Every time they'd defeat the bad-guys, and before they'd have a chance to question anyone or gather too many clues, I'd show up and we'd be back to the Keystone Cops routine.

Even though it was fun at the time I'd of course do things differently if I had it to do over again. Being nearly 20 years older now that, same routine wouldn't be nearly as appealing as it was to my younger self.
 
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Hatchling Dragon. Ah, pity on that.

____

So this was my latest campaign pitches.

The Irregulars
System: Champions
Genre: Super Heroic comedy
150 point minor super heroes strive forth to do battle with equally inept villains.

Orion Sargasso
System: Big Eye Small Mouth
Genre: Cinematic SF
It is set in an alternate universe where the Orions just left for another universe (or so the PC's are told, but just in case confirm or refute this fact okay?), leaving behind lots of massive strange ruins (on the ground and in orbit) and mysterious technology. Humans and other races and powers are scrambling for their turf (it is the richest in this spiral arm), as well as looking for artifacts, trade, and resources. Odd quests, odd enigmas rumors and the like abound. Their section of space is still protected by some kind of energy shield, so only a limited amount of small ships can get in with the barrier breech engine. Also the barrier sometimes kidnaps ships... making this a Sargasso of the spiral arm.
http://en.wikipedia.org/wiki/Master_of_orion
GM notes: This would have been like a Schlock Mercenary/Traveller type game.

The JunkYard
System: Gurps
Your mad scientist uncle on a bet converted a salvage/repair yard to a starship. The largest ship in known space, crammed with strange devices and mysteries. He died. It's yours now. He willed it to three strangers and his nephew.

And what did they choose? Irregulars. Thanks Green Adam.
 

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