30 Years of Weird - Strangest Campaigns Ever

Guvmint Cheez Posse

A one sesssion Hero System game. The characters were powerful mutants situated in South Dallas, where several of my players grew up. They named their gang the Guvmint Cheez Posse after their childhood gang (in turn, named after the generic, ginormous blocks of yellow American cheese distributed as part of food programs). The characters consisted of Manteca (literaly, "butter," a term for fatness), the speedster; a young guy who basically put all of his points into telekinesis; his older sister, a nonpowered gang banger with an affinity for huffing paint and who carried a crowbar, with which she was indescribably deadly, and who could fly into a rage at any time if her younger brother were threatened or attacked; and Whitey, the token white guy, a pyrokinetic with regeneration powers. The premise: against extraordinarily long odds, they happen to manifest mutant powers as teenagers, becoming a superpowered gang of social debris. I sent a drive by from another gang after them, whom they all killed. They fled the police, and eventually decided to visit a William's Chicken (a south Dallas fixture). The surly cashier insults the telekinetic; when he threatens the cashier, the cashier calls the police. In a rage, his sister attacks the cashier. Chaos ensues. The cashier gets his head stuck into the chicken fryer. They burn the place to the ground. The police catch up with them. They start killing the police, before the SWAT teams shows up and starts dropping them one by one. Manteca falls prey to tear gas, then gets flash grenaded and finally sniped. The telekinetic gets sniped, after squashing a half dozen shooters under cars. His sister, dodging gun fire, dives into the police and starts tearing them limb from limb with her crowbar, before being shot to death by a shotgun. Whitey blows up a few cars and buildings, then decides to escape as everyone else goes down. While he's fleeing, however, his regeneration power proves to be of little use as he is hit bad with a sniper shot to the skull.

The End.
 

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Davelozzi said:
Green Adam, is the thread title a nod to the Flaming Lips' 20 Years of Weird compilation?

While it was not initially my intention, it may have been in the back of my mind. Twisting or adjusted known phrases is a common practice for me when I write or do session titles.

On a related note, I mentioned in another thread that I don't really write adventures but rather I create detailed universes and overall campaign plots and let my players run around and go where they please. That said, I do tend to refer to each gaming session as an 'adventure' and give it a title. When I run Star Trek, Star Wars or the like I call a session an 'episode'. Superhero game sessions are called 'issues'.
 


Ravenloft in Space...or Dwarf Bait

We had a Ravenloft game..started just like any Ravenloft game..the party is tied to racks and loses all their equipment, after a daring escape led by the Druid using a table leg enchanted with Shillelagh to fight their way out of the castle and killing the Druid's former animal companion.

The adventure evolved from here when one of the PC's found a sentient psicrystal and became convinced that it was a god when it started talking to him...so we began a pilgramage across ravenloft converting followers to the worship of this rock, somehow doing this among other very unlikly things we ended up in posession of a spelljammer and took our leave of the demi-plane of dread.

After this the adventure continued to unravel not so much at the edges though but from the center out. Highlights include the coup de gra of a party member because it was easier to true res him then to heal him, shoving a dwarf barbarian down into a cannon then shooting him at a blue dragon, only for him to promptly be devoured. Knocking out a beholder and mounting him to the deck of the spelljammer to be used as ship to ship weaponry.
 

The Green Adam said:
Not so much weird, but another of my no-one-said-I-couldn't-so-I-did campaigns...

Star Trek: Fedifensor
Star Trek, The Role Playing Game by FASA

I'm sorry, that sounds freaking awesome. It is, indeed, the stuff of gamer legends.
 

It didn't last too long, but I ran a Champions campaign where the characters all had a MysteryMen vibe. The Narwhal, The Green Hood (a guy whose schtik was that he had a green hood)... some Native shaman who had had the left side of his body replaced by a living tree, I can't remember what name the player had for him... the Blue Cheese, who was a giant made out of cheese... and Mister Perfect, who had all his points in Presence, so he could basically order anyone to do anything and they'd obey him.

Their first mission was to prevent a nuclear incident. Unbeknownst to them they were supposed to fail. They ended up in a fallout shelter as a major nuclear war took place. When they emerged they found out that they had been blasted hundreds of years into the future. So they ended up in what was basically the Gamma World, protecting a village of pure strain humans from mutants and robots.
 

Snafflehound said:
It didn't last too long, but I ran a Champions campaign where the characters all had a MysteryMen vibe. The Narwhal, The Green Hood (a guy whose schtik was that he had a green hood)... some Native shaman who had had the left side of his body replaced by a living tree, I can't remember what name the player had for him... the Blue Cheese, who was a giant made out of cheese... and Mister Perfect, who had all his points in Presence, so he could basically order anyone to do anything and they'd obey him.

Their first mission was to prevent a nuclear incident. Unbeknownst to them they were supposed to fail. They ended up in a fallout shelter as a major nuclear war took place. When they emerged they found out that they had been blasted hundreds of years into the future. So they ended up in what was basically the Gamma World, protecting a village of pure strain humans from mutants and robots.

OMG is that cool. Sounds completely amazing. Did anyone else notice that Gamma World seems to work best when merged with another game? :lol:
 

Moridin said:
I'm sorry, that sounds freaking awesome. It is, indeed, the stuff of gamer legends.

Thanks Moridin. Coming from you that means a lot. Yeah it was cool and we still talk about it from time to time. The drawback is any Star Trek game I try to run these days pales in comparison, lol.

There was also these two Star Wars games I ran...heh...oh yeah. Watch for a post on those two real soon.
 

When I was about eleven, I ran a really awful post-apocalyptic game using bastardized D&D rules. Basically, some vague event caused the United States to plunge into chaos about fifty years ago. Whatever happened quickly gave rise to psychic powers, velicoraptor people, super soakers filled with sulfuric acid, arrogant fish men, attack eagles, giant spikey mice and shapeshifting dragons.

The players became caught up in a semblance of a plot involving an invading army of raptor people fighting Indians armed with laser guns and talking wolves. Somehow they ended up being apprenticed to a cruel elf, being killed by a third-rate Darth Maul ripoff, metting God and being sent back to Earth for no particular reason, joining a militia and blowing up a town with radioactive crystals.

It sounds kind of fun, but it wasn't. Even as bored eleven-year-olds we called it quits after a few sessions and went back to playing with fireworks. It was definitely really, really weird though.
 

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