Rhenny
Adventurer
Not knowing C&C, I just researched and read some of the rules, especially about task resolution and the SIEGE Engine. I really like it. If 5e uses a task resolution similar to this, I think it would encourage more players to act heroically or try to do more than what's written on the character sheet.
Perhaps inspired by C&C, I like the idea of 5e using the attributes as a base with added bonuses for training, class, race, feats. I think 5e should simplify what C&C does...no need to have 12/18 rule if you have bonus modifiers in specific tasks/skills (granted by training, class, race, feats). I can see this system working well for opposed checks and for checks vs. pre-established DCs.
This task resolution system also reminds me a little of the older West End Games Star Wars RPG. That also had the attributes as the base, and then specialization in specific skills came afterwards. I enjoyed playing that game.
So overall...I think 5e should borrow from C&C/SIEGE Engine because it actually brings all "checks" together under one system - Saving throws vs. effects and task resolution.
Perhaps inspired by C&C, I like the idea of 5e using the attributes as a base with added bonuses for training, class, race, feats. I think 5e should simplify what C&C does...no need to have 12/18 rule if you have bonus modifiers in specific tasks/skills (granted by training, class, race, feats). I can see this system working well for opposed checks and for checks vs. pre-established DCs.
This task resolution system also reminds me a little of the older West End Games Star Wars RPG. That also had the attributes as the base, and then specialization in specific skills came afterwards. I enjoyed playing that game.
So overall...I think 5e should borrow from C&C/SIEGE Engine because it actually brings all "checks" together under one system - Saving throws vs. effects and task resolution.