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Not knowing C&C, I just researched and read some of the rules, especially about task resolution and the SIEGE Engine. I really like it. If 5e uses a task resolution similar to this, I think it would encourage more players to act heroically or try to do more than what's written on the character sheet.

Perhaps inspired by C&C, I like the idea of 5e using the attributes as a base with added bonuses for training, class, race, feats. I think 5e should simplify what C&C does...no need to have 12/18 rule if you have bonus modifiers in specific tasks/skills (granted by training, class, race, feats). I can see this system working well for opposed checks and for checks vs. pre-established DCs.

This task resolution system also reminds me a little of the older West End Games Star Wars RPG. That also had the attributes as the base, and then specialization in specific skills came afterwards. I enjoyed playing that game.

So overall...I think 5e should borrow from C&C/SIEGE Engine because it actually brings all "checks" together under one system - Saving throws vs. effects and task resolution.
 

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From what we currently know about skills, class and theme bonuses, it seems that DnDN might have some inspiration from C&C, but I wouldn't call it cut/paste.

*Both use all six stats as a basis for savings throws that uses their version of a skill check system
*Both favor a +1 bonus vs a +2 trend ala 3e
*Both utilize the attribute in a way that impacts the check (For C&C, the "Prime" of the stat sets the difficulty.)

If DnDN comes close to the level of comparability that C&C has, WotC will do well.
 

In fairness, that got leaked long before the Trolls wanted to announce it.

On the main topic, I hope to see a strong family resemblance, but D&DN will probably not be quite so 1E in its aesthetic and philosophy. The CKG's ramblings on the importance of equipment left me cold, for example, and I hope D&DN places less emphasis on that.
<threadhijack
While it go leaked early, the Trolls admit they were slow to respond for a lack of will and a lack of focus, despite their customers demanding it.

The CKG should have been a whole line of GM material, not one big unfocused book. They might have also done better as PDFs ... Which TLG was dead set against for forever. Until they made the jump.

Now suddenly they offer several iPad and phone apps.
</threadjack
 

The Siege Engine ain't all that, it is pretty much a xerox of the level for skills system in the 3e UA, with the "twist" that instead of feat/skills there is a +6 for primes.

Wow, revolutionary.

That being said, saves tied to attributes may have been a novel idea in D&D land back in the mid aughts, but it was in other games already IIRC. For all their faults, in the end, the Trolls seem to be stand-up guys and patriots.
 

Into the Woods

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