34th level magic items...how about 40th level items...42 maybe

Howdy Asmor! :)

Asmor said:
Because as a general rule in fourth edition monsters don't use magic items at all?

Thats not strictly true, and indirectly I was refering to the crit bonus, which is the only overt mechanical distinction for weapons in general.

Looking at Graz'zt from MotP, Wave of Sorrow deals 7d10 crit damage (inferring +7), although I am confused about the bonus only being +10, surely it should be +30. The write-up for Wave of Sorrow, suggests its only a +6 weapon and that the critical deals +5d10. The two seemingly at odds with one another. I see no reason why that couldn't be +7, with a 7d10 bonus, given Graz'zt's level.

Asmor said:
Artifacts

The idea of Gods creating artifacts seems like a no-brainer. However, I think what seperates artifacts from magic items is that they evolve/learn, rather than be simply 'created'. The history of an artifact is important. I like the idea of artifacts gaining experience, passing from one owner to the next. Gods may indeed create artifacts, but those would be Level 1 artifacts (not simply Level 1 magic items) which would gain experience and power from their adventures...just as PCs do.
 

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I cast "Raise thread"

Ok back in 2009 I had this idea, and it has been banking around in my head...now I am impmenting it.

I am running a game up to 30th level...and I am going to change the treasure parcels out as well...

Level 27 replace 1 30th level item with a 31
level 28 replace 1 with 31 and 1 with 32
level 29 replace 1 with 31, 1 with 32, and 1 with 33
level 30 replace 1 with 31, 1 with 32, 1 with 33, and 1 with 34

this will bring +7 items into play....

2 years later what does everyone elese think?
 

Whoa, didn't realize this is an old thread!

I've thought about this too, and I'm with you and UK. I don't see a problem with 35th level items at least, and I think they'd make a nice reward as "artifacts." A +7 item is a little more than just "What any high epic character should have."

I'm not sure I'd go any higher than 35th level items though. I do think some actual post-epic item properties would be cool, but I don't have the expertise needed to balance even a few creative properties. So if my game ever reaches high epic, I'll probably just slap another bonus on a holy avenger or whathaveyou and call it a day.
 



I cast "Raise thread"

Ok back in 2009 I had this idea, and it has been banking around in my head...now I am impmenting it.

I am running a game up to 30th level...and I am going to change the treasure parcels out as well...

Level 27 replace 1 30th level item with a 31
level 28 replace 1 with 31 and 1 with 32
level 29 replace 1 with 31, 1 with 32, and 1 with 33
level 30 replace 1 with 31, 1 with 32, 1 with 33, and 1 with 34

this will bring +7 items into play....

2 years later what does everyone elese think?

If all you are doing is upping the +6 to +7, it isn ot really a big deal.

If designing new powers that fit such weapons, then maybe not as good.

I think atrtifacts should have broader powers instead of higher powers, like +8 or the like.
 

I like the idea of +7 items. I've seen that bandied around somewhere else as being logical to show up on higher-end monsters.

I can't fathom the kinds of properties you'd get, though. Hrm. I may have to think about that.

Edit: Thought about it. The cost multiplier is really hideous. As video-gamey as it sounds, I'm thinking that maybe having some form of upgrade tokens that can be used to upgrade necks, armor, and weapons/implements. For the weapons/implements, maybe you can work with the players to see what kind of stuff they'd want. Make them semi-artifact like, say, with names and such.

Brad
 
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My preferred math fix in an ideal world is making plussed items go to +9.

I've thought about extending the loot table to 34th level a few times as well. Since they would be, literally, rare I think just letting them go off the edge of the chart is the best thing to do in that case.
 

Pre-4e the biggest '+' I can recall was a +7 weapon in the hands of a deity in the 1983 World of Greyhawk boxed set. For 4e I think +7 weapons make sense in the hands of some of the more powerful deities and demon lords; 31st-35th level Solos (Graz'zt's +7 sword seems a good example), and there is a case for +8s in the hands of any 36th-40th level Solos (if I statted Thor I'd probably make Mjolnir at least +8, Thor himself ca 38th Solo), although I would be cautious about that. I would not make +7 & +8 items manfacturable by PCs, and PCs will probably already be 30th level by the time they face such foes and have a chance to gain such gear.

Edit: I'd probably cap out Greater Gods at level 40 Solo for the tougher pantheon heads, eg Odin as Solo-40 with Gungnir a +8 spear.
 
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Getting enough gold to craft a level 31+ item sounds like a great reason to plunder the vaults of a deity's astral domain.

Instead of fighting gods and demon lords and arch devils, trying to steal from them would make a very wild epic tier campaign for more, shall we say, material adventurers.
 

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