Bill Muench said:
Slight tangent here - is there any particular reason why you didn't take Improved Spellcasting at all? It seems like it would be a pretty useful feat. Was it just that you didn't have enough feats to do so, or do you consider it unnecessary? I'm curious because I'm statting up a very high level NPC wizard as an experiment and I planned on taking IS a few times. Any advice?
You're the creator of Super-AC Man, right, Bill? I'd trust any choice you made from a powergaming perspective...
Seriously, though, this character didn't take Improved Spell Capacity for two reasons: First, he's a bit of a one-trick (well, technically TWO-trick) pony, focusing on high save DCs and multiple quickened spells in a single round. With his specialized school, multiple high-DC spells in a round means DEATH for anything (very few beings are immune to disintegration, polymorphing, AND petrification). Second, he gets enough mileage out of circle magic (since he can Heighten and/or metamagic his spells up to 20th effective level) that Improved Spell Capacity wouldn't be all that great a boost. AQS is useful because Quicken is a HUGE hit at +4 effective levels.
I'd say Improved Spell Capacity generally is pretty good, although taking it once is far inferior to taking Improved Metamagic once. Taking ISC twice might be worth it, if you have a VERY high casting ability score and are considering the Improved Heighten Spell feat. Taking ISC three times is definitely worth it if you have the slots, a high casting ability score, and are using heightened spells frequently.
In general, though, it really hurts to lose all of those feat slots. My feat priorities for an "average" epic wizard would be the following, in order:
1) Epic Spellcasting (ward spells are your friend)
2) Multispell
3) Spell Stowaway (
time stop)
4) EITHER Improved Metamagic or Improved Spell Capacity,
if you meet the above criteria
... and then on down. Throw in Improved Heighten somewhere along the line if you like.
NOTE: Several of the other epic caster feats could be useful, depending on your character concept. Epic Spell Focus is a must for a school specialist. Spell Opportunity would be huge for a rogue/wizard or arcane trickster type. Improved Combat Casting is a must for a caster who's likely to be stupid enough to get anywhere within reach of a fighter-type. Permanent Emanation (
anti-magic field) is deadly enough to be munchkin, especially if you pull the super-munchkin trick of using the archmage's mastery of shaping high arcana to put a hole in the field surrounding you.
I can easily see a wizard (
not Red Wizard) build that took the following feats past 20th level:
21) Spell Stowaway (
time stop)
23) Epic Spellcasting
24) Epic Spell Penetration
26) IS
27) IS
29) IS
30) IS
32) IS
33) Multispell
35) IS
36) Multispell or Improved Heighten
This would be a pretty mighty caster as well. Assuming an effective Int of 46 (quite possible to achieve at this level), you'd have access to an additional 5 10th, 4 11th, 4 12th, 4 13th, 4 14th, and 3 15th-level spell slots! You could fling multiply super-metamagicked spells around, or just Heighten the bejesus out of your spells.