36th level epic characters...best combos?

thol said:
my DM is running a short campaign using the Epic rules.
I'll re-iterate my question, to see your specific response, because I'm curious...

What is the point of this campaign?
To show how easy it is for high-level spellcasters and archers to take down wimpy Paladins?

Maybe I wasn't clear in my first post:
Paladins suck at high levels.

They have nothing but medium-saves (unless every one of them jacks their CHA off the charts) and one-shot Smite with Holy Sword (which is easily dispelled because their caster level is HALF), with low #'s of feats.

It would be simplicity itself to take them out - this is a waste of time.

Is your party intimately familiar with the core rules, and high-level gaming?
If so, I'm sure you'll agree that at high levels, it's the SPELLS that dominate.
So why would he put up non-spellcasters (Paladins) up against you other than to have you smack around epic-level NPC's with your kewl leet epic-super-powers?
 

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gotta concur with repear here. I know you guys are going rule breaking/testing mode i am doing it too, but i hope your DM has got some more goodies to fight with the paladin, perhaps a cleric or a wizard too boot?


toe to toe your wizard will obliterate the paladin in 2 rounds tops unless he has some antimagic gimmicks to prevent it from happening. If it's out of sheer roleplaying perhaps it might work but a 50pal vs 36ArcaneCaster and it's over.
 

What is the point of this campaign?
To show how easy it is for high-level spellcasters and archers to take down wimpy Paladins?

Maybe I wasn't clear in my first post:
Paladins suck at high levels.

paladins have friends. it's not just a city with 10,000 paladins.

we are talking major city, run by paladins. which means run by the church. which means high level clerics. which means look the *$&# out.

they have been warring on all evil races and creatures. they have a decent army. they have the support of smaller cities in the nation.

this whole experiment is to get us to look at the Epic Level Rules in detail, challenge us by having us brainstorm ways to make the most of what's there, and learn alot about how epic gaming in d&d works.

oh, and to have a little fun breaking from our more serious gaming.

this is not a "kewl leet epic-super-powers" campaign, as you put it. so come back to this thread when you have something constructive to add in a non-condescending way. thanks.
 
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Are you using the epic feats as per the book (Bonus class feats can only be used for epic feats if over 20th level in that class, or 10th in a PrC, level based feats 21-24-27 excepted), or do you intend to allow any feat to be an epic feat if the pre reqs are met (a house rule I have seen and am considering)?

First I would say that this is a grand chance to explore a character concept you have always wanted to try. Casters do have more power, but if you have been drawn to the Legendary Dreadnaught for the last while, maybe you could give it a spinc.

In an evil game though...

Rogue 3 / Barbarian 1 / Ranger 1 / Assassin 21 / Shifter 10 (Can also slip in a few levels of Perfect Wight or Shadowdancer or some Hide in Plain Sight kinda thing)

If you want a full write up, let me know, basics are here

1 - rogue
2 - rogue
3 - barbarian
4 - ranger
5 - rogue
6-10 Assassin
11-20 Shifter (only able to enter at level 11 if you had 16 int by 10th level)
21-36 Assassin (or mix in what flavor you want)

Yes, an epic caster can eat you for lunch. Ring of mind shielding is a high priority. But the Paladin may not like it when his "wife" CDG's him in the middle of the night.
 
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Oogar said:
Are you using the epic feats as per the book (Bonus class feats can only be used for epic feats if over 20th level in that class, or 10th in a PrC, level based feats 21-24-27 excepted), or do you intend to allow any feat to be an epic feat if the pre reqs are met (a house rule I have seen and am considering)?

Bonus class feats can be selected from the normal bonus feat class list OR the epic bonus feat class list as ong as the character has at least 21 total levels.

For example... A Ftr9/Wiz12 gains a level, and decides to take that level in Fighter. He becomes a Ftr10/Wiz12, gaining no feat for being a 22nd level character, but a bonus feat for being a 10th level Fighter. This feat can be used to take any bonus fighter feat listed on page 37 in the PHB, or any bonus fighter epic feat listed on page 11 of the ELH.

The rules for this are on page 8 in the ELH under "Adding a second class". At the end of the section the line reads, "When you have to choose from a list of bonus feats in your second class, you can also choose from the epic bonus feats described for each specific class below."
 

Thanks Thol, I missed that. :)

Whee, all munchkiny on epic feats. So does any Melee end up taking 4-6 levels of fighter at some point if they did not before epic levels?
 


thol said:
this is not a "kewl leet epic-super-powers" campaign, as you put it. so come back to this thread when you have something constructive to add in a non-condescending way. thanks.
If you don't believe that pointing that out (and pointing out how easy it is to crush people with high-level magics is) is "being constructive", than you are missing my point. Never mind.
 
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reapersaurus said:
If you don't believe that pointing that out (and pointing out how easy it is to crush people with high-level magics is) is "being constructive", than you are missing my point. Never mind.

no, i'm not missing the point of your post. the point was to chide us for wasting time playing with rules that you are obviously above, and that we should realize (if our mental capacity was beyond that of hack-n-slash children, and we could actually read) how your clever observations could enlighten our gaming experience.

and i will never mind.
 

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