Am I making too big a deal about this?
We are using Excel (w/ the boxes squared as the grid) to cut-and-paste the characters and monsters around etc. Anyway, the players get to spend all the time (while it isn't their turn) planning perfectly where to place fireballs, and cone spells to both miss the rest of the party and hit as many monsters as possible.
The more powerful the party, the more that I'm thinking that this is an unfair advantage. The actual character wouldn't have that much quiet time to plan his next actions.
Has anyone come up with some rulings (house or otherwise) to more represent the "chaos of war"?
We are using Excel (w/ the boxes squared as the grid) to cut-and-paste the characters and monsters around etc. Anyway, the players get to spend all the time (while it isn't their turn) planning perfectly where to place fireballs, and cone spells to both miss the rest of the party and hit as many monsters as possible.
The more powerful the party, the more that I'm thinking that this is an unfair advantage. The actual character wouldn't have that much quiet time to plan his next actions.
Has anyone come up with some rulings (house or otherwise) to more represent the "chaos of war"?