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3rd Edition Classic Dungeon Crawl

Mithreander

Explorer
Rogues Gallery

Out of Character Comment Thread and Pregame Setup

Welcome to Fodorsville, home to the Caverns of Hate!

Looking for adventure? Treasure? Fame? You've come to the right place! Clear the Caverns of Hate and be the envy of your friends, and the hero of Fodorsville!

See the Town Secretary for details


The worn and weathered sign is the first thing you see as you enter the smallish town. Entering down the main road, you can see that there has been some new growth in the town, as individuals had made homes here after coming for the same reason you have: to conquer the Caverns of Hate. As you travel down the street, people look at you over their white picket fences or through the windows of their shops.

The people all wear about the same quality of clothing. The women and girls wear good woolen skirts with shirts that hang past their waist. On their shoulders they wear shahs with or without embroidery. The men wear breaches and tunics of good wool. At their sides, they may have a work knife, but no other weapons are visible.

Goods of all sorts are displayed outside on this nice fall day. A slight breeze carries with it the smell of cooking fires and manure from the surrounding farms and houses.

To your left is a weaponsmith/armorer, the dwarven smith busy at work with three human assistants. Right next-door is the stable to the local inn, and then the inn. The freshly painted sign above the door shows a griffon dancing with a Lady, and under the sign proclaims: The Dancing Griffon: Inn and Tavern. It's a large 3-story building with one of the only tiles roofs in the village (the others are thatch). Across the street from the inn is an impressive building, though it's actually only 2 stories high. With columns in front and steps leading up to the entrance that stretch for a good 40 feet before the door, this must be the town hall. Its roof has a dome of greened copper and tiles cover the remainder of the roof. There are a number of chimneys that emits smoke to the air.

Next to the town hall is a shop with a sigh proclaiming it to be a general adventures store, and on the other side a store that seems to be offering exotic goods from lands far and near. There were other shops as well, all of which seemed to be in good repair, as were all the houses you saw. Children play in the street, some even following you to the place you are now, only to find something more interesting and chasing that.

[I'll need to know where you are: In the inn, walking towards the center of town, walking up the stairs to the town hall, etc. Please be as detailed as possible so that I can return the favor with detail]
 

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Faust examies the stew in front of him, wondering If it will be worth the cost he paid.
"Oh well, whats done cant be un done"
Eating the stew, Khaz decides that is rather good, and orders a second bowl. He then starts exaiming the rest of the Inns common room.
 

The Dancing Griffon

Faust examines the inn and it's common room. It's rather large, as common rooms go. There is a place for people just to sit and relax with tables next to couches for drinks. There are a few local patrons enjoying that part of the commons. Then there is the place where he is. It's more of what he would expect for a commons room. It has the bar and the tables, though these are far less scratched and mared then he's used to: someone needed to carve their name in them, or something for them to feel correctly used. The bar has a large stained glass window that sparkled in an ellegant manner, with it's assorted variety of liquer on display in front of that. The bartender, and the waitresses (there were two) had universal uniforms that were both clean and unstained. Next to the commons room, there was a door that led to a proper restraunt where the waiters/waitresses would hover over youto insure that your meal was perfect and that you had everything you needed. Before the door to that part of the inn/tavern, was a hostess in a simular uniform as the waitresses of the common room, but without the too white apron. To the other wall was a fire place and a few doors that mayu lead to private dining rooms. Next to the bar were two doors with glass covering much of the doors (why bother putting doors there at all?!) leading to the inns reception area where behind a desk, was yet another woman in the uniforms waiting to provide rooms. Next to that desk was a boy witha conicle hat on, just standing next to the stairs were the rooms were.


| | | | | | | | | |W|W|W|W|W|W|S|S|W|
| | | | | | | | | |W| | |h| | |S|S|W|
| | | | | | | | | |W|D|D|D|D|b| | |W|
| | | | | | | | | |W| | | | | | | |W|
|W|W|D|W|W|D|W|W|W|W|W|D|D|W|W|W|W|W|W|W|A|A|A|A|W|D|W|W|W|W|W|
|W| | | | | | | | |W| | | | |W| | | | | | | |b| | | | | | | |W|
|W|C| | |C| |w| | |W| | | | |W| | | |B|B|B|B|B|B|B|B|B|B|B| |W|
|W|T| |C|T|C| | | |W| | | | | | | | |C|C|C|C|C|C|C|C|C|C|C| |W|
|W|C| | |C| |C| | |W| | | | | | | | | | | | | | | | | | | | |D|
|W|C| | | |C|T|C| |W| | | | | | | | |C| | |C| | |C| | | | |H|W|
|W|T| | |C| |C| | | | | | | | | | |C|T|C|C|T|C|C|T|C| | | |H|F|
|W|C| |C|T|C| | | |h| | | | | | | | |C| | |C| | |C| | | | |H|F|
|W|C| | |C| |C| | |W| | | | | | |w| | | | | | | | | | | | |H|W|
|W|T| | | |C|T|C| |W| | | | | | | | | |F|F| | |F|F| | | | | |D|
|W|C|w| |C| |C| | |W| | | | | |T|C| | | | | | | | |w| |C|T| |W|
|W|C| |C|T|C| | | |W| | | | | |O| | |C| | |C|C| | |C| | |O| |W|
|W|T| |C|T|C| | | |W| | | | | |p| | |T|O|O|T|T|p|p|T| | |O| |W|
|W|C| | |C| | | | |W| | | | | |T|p| | | | | | | | | | |C|T| |W|
|W|C|T|C| | |C|T|C|W| | | | | | | | | | | | | | | | | | | | |W|
|W|W|G|G|W|W|G|G|W|W|W|D|D|W|W|G|G|G|W|W|G|G|G|G|W|W|G|G|G|W|W|

| |=5'x5' space
W = Wall
S = Stairs going up
D = Doors
w = Waitresses
C = Chair
T = Table
G = Glass windows
h = Hostesses
b = Bartender
p = Patrons
O = Couches
F = Fire place
H = Hearth
A = Stain glass window
B = Bar
D = Desk


 

As Dagart enters the town, he pauses to wipe some of the mud from his boots. He notices the dwarven smith hard at work and head over to exchange pleasantries and examine his craftsmanship.
 

The smith looks to be an elderly dwarf, whos sweating over the piece of iron... or whatever metal it may be (could that be mithral??) and seems preocupied with it, though he does seem to sense the dwarf there.

In dwarvish, "Be right there, lad. I've got to finish this here piece before it sets. You understand, surely. If'n you just be wantin' ta look at me wears, then feel free to brouse. I'll be with ya shortly."

The three assistants are also busy, though they at least spare the time to look at you.

You walk around the large smithy and note the examples of armor and weapons there on the wall... and are surprised to see a number of marked blades!

[OOC: Marked blades, as your characters would know, mark a blade that is an exeptional blade in both craftmanship AND material]

Most of the marked blades are axes and hammers, but there are a couple of swords and one dagger besides with the blade marked as a Master piece. You could only hope, that someday you'll be able to afford such a piece.

Taking a closer look at the Marked blades, you note the amount of dust on them. Looks like no one else has been able to afford them either.

You also take time to look over the armor, and see it's of simular quality as the weapons... with the same amount of dust covering them.

Beyond the Marked blades, and armor, you note that there were more normal armor and blades. You assume that most of these are actually made by the apprentices and not the dwarf, for the signatures on the work are diferent then on the Marked blades.

You note that some of the children had followed you to the forge, but did not step in. They huddled together with chuckles and snickers, then broke up, and one of them takes a causious step beyond the threshold. A shower of sparks from the metal the Dwarf had been working on seems to fly in the childs direction (though no where near enough to damage the child).

"Be gone, you we little ones! This be no place for your'n kind!" the dwarven smith yells in common. It may have sounded threatening, but to another dwarf, there was no mistaking the fondness in the retort. The children squiled with delight and fear and scurried away.

The dwarf finally squelches the hand axe head he had been working on (now that he is finished, it's hard to imagine it being anything else), and wipes his hands off on his apron while aproaching you. In dwarven, once more, he addresses Dagart.

"What can I be doin' for ya?
' he asks in the friendly manner of dwarves.
 

[Tiptoe]

Keeping to the shadows, Tiptoe inches his way to the town hall. After years of practice, he is familar with keeping out of the way and uses the town's back roads to avoid human contact as best as he can. His supplies have been stored up; he's planned this for some time. Whispering to the two rats which follow single-file behind him, he gives Gnash the command to stay, hoping Munch will do the same.

Approaching the town hall, he draws his hides around him close as the breeze blows by. Nibbling on his fingernails, a ceremony he keeps to hope for good luck, Tiptoe creeps into the town hall through whatever entrance he can find that keeps him from others. Bowing his head low, he hopes to keep himself seperated from any who might approach by allowing them to recognize him from his tattered look.

<assuming no trouble>

As he reaches the town secretary, he slows to look around, pausing if it seems a line of any sort is forming. Not wishing to be rude, he'll take a seat if others might be before him, approaching the secretary if he/she seems available... carefully but hoarsely sounding out the rehearsed words "The caverns... the caverns, please?" shuffling softly in place, uncomfortable.
 
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Tiptoe finds a side enterance away from the main street, and with a little work, opens the not often used door. It leads to a small hall with doors on both sides. Looking at the signes, they look to be court rooms and offices. Following the hallto it's conclusion, he finds that it ends intersecting a much larger hall. Looking up he can see that the 30-40 foot wide hall extends up all the way to the dome in the center of the building, some 30 feet up. Looking down the new hall, Tiptoe sees the double doors out the front, and down the other way he sees a desk with an elderly woman siting behind it.

Assuming that this is the secretary, he moves in that direction to inquire about the Caverns.

No one else seems to be in the area... nor the rest of the building either. Even his quiet steps seem to echo in his ears, though maybe not others.

Once reaching the desk, which comes up to his chin, the dwarf asks "The caverns... the caverns, please?" in a hourse, rehearsed sentance.

The old woman, who was dressed in a very formal gown and wore her silver streaked brown hair in a severe bun, looked up from the paper work she had been writing on and smiles in a thin lipped manner. The smell of perfumed water seemed to permeate the area. "You wish to apply for the Cavern Rewoard?" She reaches down, opens a drawer (at least that's what it sounds like) and shuffles through some papers while talking to tiptoe, though not careing if he answers or not.

"Fine time to go down! There was a group that went down just 2 months ago... haven't seen them since. You may not want to go down there all alone, but then, I'm not your mother, so do what you will. I've heard that there has been many new faces in town with the air of adventurer's about them. You may want to check the Dancing Griffon to see if any of them are planning on going down!: She eventually finds what she's looking for and hands the sheet of paper across the table, her age spotted hand shaking slightly.

"Can you read, or do you need me to tell you what's there?" On the paper is this :

I ____________(First and Sir name, if applicable),

Do here by swear to the following agreement:
  1. To go into the Caverns of Hate and, with all available resources, clear them of hostile threat and hostile personal
  2. In no way bring danger to directly, or indirectly to Fodorsville
  3. Will except a reward of 2000 gp for the successfull conclusion of #1
  4. Will except a 200gp credit to the local Temple for any healing that may be necessary (see the Temple for further information)
  5. Will allow us to use your name, if successfull in #1.
  6. Will not hold this establishment of governement, nor the town of Fodorsville, or any inhabitant of Fodorsville responsible for any thing that may occur in the Caverns of Hate
  7. Will keep or disregard any treasure found in the Cavers of Hate
  8. Will only buy supplies from the town of Fodorsville in conjunction with a trip down through the Caverns of hate

Signiture___________________________
 

Dagart clasps hands with the dwarf in a friendly greeting. "Might fine shop ye run here, brother. Shame that your talents are wasted making blades for the too-talls around these parts.

Name's Dagart, son of Dragnor, son of Daldain, of the Kromdain clan. I don't figure much of our brew makes it this far west, but if ye're ee'er passin through me neck o' the stones, stop on in and i'll treat ye to some o' me finest lager....er, if I'm home, that is.

Tell me, brother...what can ye tell me of this here 'Ca'ern o' Hate?' Just some lil hole in the ground to scare the wee'uns before they get put t' sleep, I reckon?"
 

Vanlail Walks into town.

Vanlail walks into town. He stops by a pos to read the proclomation for the Caverns of Hate.

"Finally be here." I tell a rat that is perched on my shoulder.

"So lets be a getting a drink before seeing this secratary. Hopefully they be selling real ale. I be tired of drinkin water"

I walk to the The Dancing Griffon.
 

The Smith

The smith takes the offered hand and shakes it with the force expected from a person in his trade. "A pleasure to be meetin' you, Dagart Kromdain! It's been a long while since I've had the pleasure of you and your kins brew! I'll be takin you up on that offer, if'n I ever be up in that neck o' the world. The Caverns? Nay, though they be sillent for the last few years, they be no meer tale. I took up the call a few years back and I did reach the 6th level, before pulling out and retiring." He pulls up a pant leg and knocks on the metal bar there where his leg should be. "Oh, the danger be real, lad, don't be doubting that. Just a couple week back, a group went down never to be heard from since."

Valail walks down the street and sees the same people, houses, shops and inn as the others had. He notes that there is a dwarven warrior speaking toa adwarven smith in the smithy on his way to the inn.
 

Into the Woods

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