Someone already mentioned this, but WoTC designed the xp chart so that the average campaign will take you from levels 1-20. I like that. I always look forward to high level play, but in 2ed you never got there. So if your campaign is a standard one that lasts about 1 year, I'd stick with the standard xp (and in relation to that, level 8 after 6 months is just fine.) However, if you play with a steady group that plays the same campaign over several years, then I'd definitely cut xp, or you'll wind up level 40 by the time the game is over. Either that, or you can simply plan to play each group of PCs for about a year, then retire them and create new ones. That might be fun too.navriin said:First is experience. You level to fast.
I'd imagine the kobolds stockpile the gold that they take from the bodies of low-level adventurers dumb enough to invade their lair. It simply piles up and as the kobolds don't need it, it accumulates over years. Personally, wealth doesn't bother me. I give NPCs/critters whatever I deem appropriate, then every once in a while I examine how the party is doing and (if necessary) add in an NPC stash or critter nest that happens to have a particularly generous amount of loot. I never bother with the MM's suggested treasure, though I do believe in the PC Wealth table.Second is the amount of wealth. Since the system is balanced based on GP values of eq per level, you are required to give certain averages of treasure per encounter to keep players up to snuff. Economics used to be reasonable to me, but now it's not atypical to find a group of kobolds or gobins with HUNDREDS of gold coins, based on the ECL. If these humanoids are so rich, why don't they become businessmen and landowners, instead of 'cannon fodder'?
I agree with you here. What bothers me is that a 20th-level PC who has to take a bath is leaving hundreds of thousands of gp worth of gear lying around the bathhouse. If I were a D&D PC, I'd hire a wizard to research the spell Insta-clean and have it put into a bracer, usable once a day! But it's an integral part of the system, so I don't mess with it.Third, and related to the second, is the sheer amount of magic items in a game. It used to seem that anything beyond a +2 sword was a major find, but now everyone has magic, and tons of it.
I haven't had this problem. My players usually know that I only eyeball CRs, so even the ones that are supposed to be balanced may not be...quite. And not all of them are even supposed to be.Lastly, I find people expect the equal to the party level CR a thing of law. Players complain that it is unfair to throw harder monsters at them, even though a balanced CR consumes only 20% of a party's resources
If you want the PCs to be low-magic, then yes it will require work. If you want the world to be low-magic, it's easier. My world is low magic. I don't disallow any classes, or restrict spellcasting. But people with the potential to do such things are rare (even if the PCs happen to be such people). The talent for sorcery, or the faith to be a spellcasting cleric, are very unusual. Even if the PCs happen to be such people, that doesn't mean the world need be filled with them, right?and toning down things for a 'low magic, realistic approach' will take MAJOR retooling to be balanced.
navriin said:I fully know if i don't like it i can stop playing it. And i also know that i can change what i don't like. Since i don't have time to come up with my own game system, i'm 'stuck' with 3rd ed, which isn't so bad, i know the system like the back of my hand. So my second option is to change things, which i find hard to do. I'm the type to fully consider any change to the rules, and toning down things for a 'low magic, realistic approach' will take MAJOR retooling to be balanced. Mainly I'm wondering if people have the same problems taht i do, or even if they consider it a problem. Also what has been people's experience with toned down campaigns?
Lastly, I find people expect the equal to the party level CR a thing of law. Players complain that it is unfair to throw harder monsters at them,
And i also know that i can change what i don't like.
So my second option is to change things, which i find hard to do.