Treebore said:Yeah, I thought TacoJohn had said you played in his GenCon run of it.
SavageRobby said:Another difference was general production value. With the advent of desktop publishing, even the most threadbare of publishers these days has higher production values than a lot of the old 3rd party stuff. Old JG products have (often) great content, but the production values ... well, stink.
Not much. Much of the earliest 3rd party publications were really quite homemade - typed up, run off a copier and stapled together. Even if they were printed in a press the production quality remained minimal. Distribution was also minimal. Even D&D itself was hardly widely distributed, or at least not until, say, the 2E era when TSR had finally built up a decent distribution network. So 3rd party materials were frankly rare.Maggan said:1What 3rd party support was there for AD&D1 and AD&D2? Official or unofficial?
I know Judge's Guild created material for 1st edition, and I have an adventure by Timothy Brown with the serial numbers filed of, which is compatible with 2nd edition. I also have a few books from Mayfair Games on my shelves.
What else from 3rd parties was produced?
/M
Man in the Funny Hat said:Not much. Much of the earliest 3rd party publications were really quite homemade - typed up, run off a copier and stapled together. Even if they were printed in a press the production quality remained minimal. Distribution was also minimal.
SavageRobby said:A big difference then was availability.
Ruin Explorer said:I remember a fairly awesome add-on called "Scions" or something, which featured angel-blooded characters before Planescape, and I remember being bothered by the enormous amount of messing around that they had to do to "get away with it".

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.