jodyjohnson
Adventurer
http://community.wizards.com/dndnex...ties,_two-weapon_fighting__signature_abilties
Dual wielding throw weapons didn't occur to me.
Dual wielding throw weapons didn't occur to me.
I'm a little curious about how they'll ensure that these things are actually used sparingly.
Okay, you make golems basically immune to magic. That's fine and it's iconic and in most games no sweat. But then a DM goes and builds a multi-month adventure arc around a mad inventor and his army of golems, and what...you're going to tell him he can't? Or tell the wizard to sit that adventure out?
I'm a big fan of certain binary elements (SEE HERE), but if you don't keep them limited to particular, unique creatures, you might as well re-write the game from scratch with the immunities in place.
You constructed quite the corner case here. Golems are discribed as quite rare. But whatever the case, if the DM feels like that kind of adventure is fun to play than it is his responsibility to adjudicate. Knowing his players, he can either acept it, an thus create a tough challenge for the wizard player (maybe that is the whole point for the BBEG to have such defenders). Or he can Throw them a bone and, for example, hand out the ring of "golem immunity disruption" and be done with it. A great DM might combine those two, creating an atmosphere of dispair for the Wiz in the beginning, and than carefully allowing them to gain such an advantage and thus increasing the sense of empowerment and accomplishment for the whole gang.
However, none of these options are valid if there just is no immunity or such things and every mob in the book is crafted as a level appropriate challenge for x players of y.
So, "golems are supposed to be rare!" isn't going to be a very good defense. In a particular DM's game, they might not be so rare.
...they do rely on a DM pre-empting problems that they might not even know about before they're problems. The system should probably help DMs avoid those mistakes in the first place.
This should be made clear in the DM advice.
So, "golems are supposed to be rare!" isn't going to be a very good defense. In a particular DM's game, they might not be so rare.