Gloombunny
First Post
I think they'll write to expect 5 players because market research tells them that 5-player tables more common and/or because they think the game plays better that way, and they'll write for 4 roles because that's how many strong but flexible roles they came up with.Ryan Stoughton said:Exactly like the title. If there are 4 roles to be covered, why will 4e expect 5 players?
I think the lack of symmetry is a really good sign. It shows that they're not assuming that every party will have one of each role. If "at least two players will be playing characters of the same role" is an implicit assumption of the design, then they're definitely going to go to some effort to make sure that different characters can perform the same role in interestingly different ways.