4d6 (Drop Lowest) Probability Curve


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Re: Re: 4d6 (Drop Lowest) Probability Curve

Barendd Nobeard said:

I find it interesting. The odds of getting an '18' really jump up (from 3d6 method)! From, what, 0.39% to 1.62%--wow.

Which, as I'm sure you know but may not be obvious to those not into math, is significant because it becomes four times as likely. A pretty big deal, really.
 
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Even at 4 times the chances, that doesn't explain all the 18s I keep seeing out there!

But the graph is nice, because it shows that the entire bell curve is shifted to the right by the average roll on one die.
 
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Re: Re: Re: 4d6 (Drop Lowest) Probability Curve

Fast Learner said:


Which, as I'm sure you know but may not be obvious to those not into math, is significant because it becomes four times as likely. A pretty big deal, really.

It's significant in the _long run_, if you're generating tons of characters and their average or aggregate stats are important in some way. It isn't that significant if you're generating one character.

If you really absolutely positively must have an 18 or any other high stat, you should use point buy.
 

Re: Re: Re: Re: 4d6 (Drop Lowest) Probability Curve

hong said:
It's significant in the _long run_, if you're generating tons of characters and their average or aggregate stats are important in some way. It isn't that significant if you're generating one character.

If you really absolutely positively must have an 18 or any other high stat, you should use point buy.

if you must have one, then yes, use point-buy.

With six rolls and 3d6 you'll get an 18 once every 43 characters (roughly), but with six rolls and 4d6 you'll get an 18 once every 10 characters.

If you have 5 PCs in each campaign then one character will get an 18 in every other campaign instead of every eight campaigns.

Yes, the odds are still low, but it's still a substantial difference, imo.
 


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