Ah, I see, I thought you were referring to mechanics for using character skills/abilities in non-combat situations. There aren't any mechanics for non-combat ability/skill checks in the AD&D 1e core rules. In that light, the D&D 4e core books — even with their limited non-combat skill rules — already have more non-combat mechanics than the AD&D 1e core books do. But I see you're talking about something entirely different and, yes, the AD&D 1e core books do have more essays on things like castle construction, magic item creation, etc.
Not what I said...Edition wars forum bits aside, 4e provides for almost nothing outside of combat.
Except for, you know, an actual skill system for resolving non-combat action. Which AD&D 1e doesn't have.![]()
I don't need a full write-up of exactly what my character can and cannot do with his skills outside of combat. That would be asinine, and needlessly restrictive. The skill system exists in large part to allow for out-of-combat interaction. Heck, I can't even think of a use for some of them in combat.You mean the combat actions listed under skills as a description, right?Describing skills actions with combat terms sounds an awful lot like an encounter in 4e to me.
I don't need a full write-up of exactly what my character can and cannot do with his skills outside of combat. That would be asinine, and needlessly restrictive. The skill system exists in large part to allow for out-of-combat interaction. Heck, I can't even think of a use for some of them in combat.
It really is starting to sound like you're purposefully ignoring a huge chunk of what the game system makes possible in an attempt to justify your dislike of it. The need for justification of dislike is pretty strong, apparently; more people love the game than any other rating, according to the poll, but a huge number of posts in this thread are people explaining precisely what they dislike about the game.
You mean the combat actions listed under skills as a description, right?![]()