Piratecat
Sesquipedalian
We have a wilden in our epic-level 4e party, and I'd like to convert her to 5e. Here's my first stab at the race. Gone is the daily shift between aspects; instead, wilden are split between tough and agile aspects. I'm stealing gratuitously from other races, particularly elves. The original wilden can be seen here.
Comments completely welcome.
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Wilden Traits
Ability Score Increase. Your Wisdom score increases by 2.
Size. Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Forestborn. You have proficiency in the Nature skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Deep Roots. If you take a short or long rest on soil once a day, you do not need to eat or drink.
Languages. You can read, speak and write Common and Elvish.
Subrace. There are two main types of Wilden, Stalwarts and Hunters.
Wilden Stalwarts
Ability Score Increase. Your Constitution score increases by 1.
Wilden Weapon Training. You have proficiency with the longsword, shortsword, longbow and shortbow.
Rooted In Place. If pushed, you may make a DC 10 Strength (Athletics) ability check to stay in place.
Forest Magic. You know one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it.
Wilden Hunters
Ability Score Increase. Your Dexterity score increases by 1.
Wilden Weapon Training. You have proficiency with the longsword, shortsword, longbow and shortbow.
Relentless Pursuit. Once per short rest, you may Dash as a bonus action.
Forest for the Trees. When amongst other plant matter (such as trees or brambles), you can attempt to hide even when only lightly obscured by foliage, heavy rain, mist, and other natural phenomena.
Comments completely welcome.
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Wilden Traits
Ability Score Increase. Your Wisdom score increases by 2.
Size. Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark or dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Forestborn. You have proficiency in the Nature skill.
Fey Ancestry. You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Deep Roots. If you take a short or long rest on soil once a day, you do not need to eat or drink.
Languages. You can read, speak and write Common and Elvish.
Subrace. There are two main types of Wilden, Stalwarts and Hunters.
Wilden Stalwarts
Ability Score Increase. Your Constitution score increases by 1.
Wilden Weapon Training. You have proficiency with the longsword, shortsword, longbow and shortbow.
Rooted In Place. If pushed, you may make a DC 10 Strength (Athletics) ability check to stay in place.
Forest Magic. You know one cantrip of your choice from the Druid spell list. Wisdom is your spellcasting ability for it.
Wilden Hunters
Ability Score Increase. Your Dexterity score increases by 1.
Wilden Weapon Training. You have proficiency with the longsword, shortsword, longbow and shortbow.
Relentless Pursuit. Once per short rest, you may Dash as a bonus action.
Forest for the Trees. When amongst other plant matter (such as trees or brambles), you can attempt to hide even when only lightly obscured by foliage, heavy rain, mist, and other natural phenomena.
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