On topic, there was a thread a while back here {that I haven't been able to find} that I really liked. The change they recommended was to treat alchemist items similar to the ammunition rules in Gamma World {i think.. or dead world, or.. I really don't know}
Dragon Magazine 399 said:At the end of a short rest, you can create one alchemical item of your level or lower at no cost. You must know the formula for the item you create. You can have only one such item prepared at a time.
IIRC, the lvl 28 version of the consumable healing poultice gives you a whopping +12 hit points to a healing surge... and costs 285,000 gp.In particular, we note that a level 3 Healing Poultice gives you +2 hp to a healing surge, and costs 30gp. The level 13 version gives you +6... and costs 650gp! This was one of the things that led us to wonder if someone else has a house rule that adds some sanity here.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.